CGameMovement::ClipVelocity
0x00458a70 · 230 bytes · __thiscall
_ZN13CGameMovement12ClipVelocityER6VectorS1_S1_f
Decompiled
undefined (5 params)
/* CGameMovement::ClipVelocity(Vector&, Vector&, Vector&, float) */
byte __thiscall
CGameMovement::ClipVelocity
(CGameMovement *this,Vector *param_1,Vector *param_2,Vector *param_3,float param_4)
{
float fVar1;
float fVar2;
float fVar3;
float fVar4;
float fVar5;
byte bVar6;
int iVar7;
float fVar8;
fVar1 = *(float *)(param_2 + 8);
fVar2 = *(float *)param_2;
fVar8 = *(float *)param_1;
fVar3 = *(float *)(param_2 + 4);
fVar4 = *(float *)(param_1 + 8);
fVar5 = *(float *)(param_1 + 4);
bVar6 = 0.0 < fVar1;
if (fVar1 == 0.0) {
bVar6 = 0.0 < fVar1 | 2;
}
iVar7 = 0;
do {
*(float *)(param_3 + iVar7 * 4) =
*(float *)(param_1 + iVar7 * 4) -
*(float *)(param_2 + iVar7 * 4) * (fVar3 * fVar5 + fVar2 * fVar8 + fVar1 * fVar4) * param_4
;
iVar7 = iVar7 + 1;
} while (iVar7 != 3);
fVar1 = *(float *)(param_2 + 4);
fVar2 = *(float *)(param_2 + 8);
fVar8 = fVar1 * *(float *)(param_3 + 4) + *(float *)param_2 * *(float *)param_3 +
fVar2 * *(float *)(param_3 + 8);
if (fVar8 < 1.0) {
if (-1.0 <= fVar8) {
fVar8 = -1.0;
}
*(float *)param_3 = *(float *)param_3 - *(float *)param_2 * fVar8;
*(float *)(param_3 + 4) = *(float *)(param_3 + 4) - fVar1 * fVar8;
*(float *)(param_3 + 8) = *(float *)(param_3 + 8) - fVar8 * fVar2;
}
return bVar6;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.