L L4D2node

CGameMovement::ClipVelocity

0x00458a70 · 230 bytes · __thiscall

_ZN13CGameMovement12ClipVelocityER6VectorS1_S1_f

Decompiled

undefined (5 params)

/* CGameMovement::ClipVelocity(Vector&, Vector&, Vector&, float) */

byte __thiscall
CGameMovement::ClipVelocity
          (CGameMovement *this,Vector *param_1,Vector *param_2,Vector *param_3,float param_4)

{
  float fVar1;
  float fVar2;
  float fVar3;
  float fVar4;
  float fVar5;
  byte bVar6;
  int iVar7;
  float fVar8;
  
  fVar1 = *(float *)(param_2 + 8);
  fVar2 = *(float *)param_2;
  fVar8 = *(float *)param_1;
  fVar3 = *(float *)(param_2 + 4);
  fVar4 = *(float *)(param_1 + 8);
  fVar5 = *(float *)(param_1 + 4);
  bVar6 = 0.0 < fVar1;
  if (fVar1 == 0.0) {
    bVar6 = 0.0 < fVar1 | 2;
  }
  iVar7 = 0;
  do {
    *(float *)(param_3 + iVar7 * 4) =
         *(float *)(param_1 + iVar7 * 4) -
         *(float *)(param_2 + iVar7 * 4) * (fVar3 * fVar5 + fVar2 * fVar8 + fVar1 * fVar4) * param_4
    ;
    iVar7 = iVar7 + 1;
  } while (iVar7 != 3);
  fVar1 = *(float *)(param_2 + 4);
  fVar2 = *(float *)(param_2 + 8);
  fVar8 = fVar1 * *(float *)(param_3 + 4) + *(float *)param_2 * *(float *)param_3 +
          fVar2 * *(float *)(param_3 + 8);
  if (fVar8 < 1.0) {
    if (-1.0 <= fVar8) {
      fVar8 = -1.0;
    }
    *(float *)param_3 = *(float *)param_3 - *(float *)param_2 * fVar8;
    *(float *)(param_3 + 4) = *(float *)(param_3 + 4) - fVar1 * fVar8;
    *(float *)(param_3 + 8) = *(float *)(param_3 + 8) - fVar8 * fVar2;
  }
  return bVar6;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)