L L4D2node

DescribeAxis

0x00457ae0 · 123 bytes · __cdecl

_Z12DescribeAxisi

Decompiled

undefined (1 param)

/* DescribeAxis(int) */

undefined1 * DescribeAxis(int param_1)

{
  if (param_1 == 0) {
    V_strncpy(DescribeAxis(int)::sz,"X",0x20);
    return DescribeAxis(int)::sz;
  }
  if (param_1 != 1) {
    V_strncpy(DescribeAxis(int)::sz,"Z",0x20);
    return DescribeAxis(int)::sz;
  }
  V_strncpy(DescribeAxis(int)::sz,"Y",0x20);
  return DescribeAxis(int)::sz;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)