CFuncSimpleLadder::KeyValue
0x004510d0 · 563 bytes · __thiscall
_ZN17CFuncSimpleLadder8KeyValueEPKcS1_
Decompiled
undefined (3 params)
/* CFuncSimpleLadder::KeyValue(char const*, char const*) */
void __thiscall CFuncSimpleLadder::KeyValue(CFuncSimpleLadder *this,char *param_1,char *param_2)
{
CBaseEdict *pCVar1;
int iVar2;
long lVar3;
double dVar4;
if (param_1 != "normal.x") {
iVar2 = _V_stricmp(param_1,"normal.x");
if (iVar2 != 0) {
if (param_1 != "normal.y") {
iVar2 = _V_stricmp(param_1,"normal.y");
if (iVar2 != 0) {
if (param_1 != "normal.z") {
iVar2 = _V_stricmp(param_1,"normal.z");
if (iVar2 != 0) {
if (param_1 != "team") {
iVar2 = _V_stricmp(param_1,"team");
if (iVar2 != 0) goto LAB_004511b0;
}
lVar3 = strtol(param_2,(char **)0x0,10);
if (lVar3 == 1) {
(**(code **)(*(int *)this + 0x194))(this,2);
}
else if (lVar3 == 2) {
(**(code **)(*(int *)this + 0x194))(this,3);
}
else {
(**(code **)(*(int *)this + 0x194))(this,0);
}
goto LAB_004511b0;
}
}
if (this[0x6c] == (CFuncSimpleLadder)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
}
}
else {
this[0x70] = (CFuncSimpleLadder)((byte)this[0x70] | 1);
}
dVar4 = strtod(param_2,(char **)0x0);
*(float *)(this + 0x448) = (float)dVar4;
goto LAB_004511b0;
}
}
if (this[0x6c] == (CFuncSimpleLadder)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
}
}
else {
this[0x70] = (CFuncSimpleLadder)((byte)this[0x70] | 1);
}
dVar4 = strtod(param_2,(char **)0x0);
*(float *)(this + 0x444) = (float)dVar4;
goto LAB_004511b0;
}
}
if (this[0x6c] == (CFuncSimpleLadder)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
}
}
else {
this[0x70] = (CFuncSimpleLadder)((byte)this[0x70] | 1);
}
dVar4 = strtod(param_2,(char **)0x0);
*(float *)(this + 0x440) = (float)dVar4;
LAB_004511b0:
CBaseEntity::KeyValue((CBaseEntity *)this,param_1,param_2);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.