L L4D2node

CFuncSimpleLadder::Activate

0x00450fd0 · 43 bytes · __thiscall

_ZN17CFuncSimpleLadder8ActivateEv

Decompiled

undefined (1 param)

/* CFuncSimpleLadder::Activate() */

void __thiscall CFuncSimpleLadder::Activate(CFuncSimpleLadder *this)

{
  CBaseEntity::Activate((CBaseEntity *)this);
  if (*(int *)(sv_showladders._28_4_ + 0x30) != 0) {
    *(uint *)(this + 0x110) = *(uint *)(this + 0x110) | 1;
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)