EventList_GetEventType
0x0044c510 · 68 bytes · __cdecl
_Z22EventList_GetEventTypei
Decompiled
undefined (1 param)
/* EventList_GetEventType(int) */
int EventList_GetEventType(int param_1)
{
int iVar1;
int *piVar2;
if (DAT_00f7a01c < 1) {
return -1;
}
piVar2 = g_EventList;
if (param_1 != *g_EventList) {
iVar1 = 0;
do {
piVar2 = piVar2 + 3;
iVar1 = iVar1 + 1;
if (iVar1 == DAT_00f7a01c) {
return -1;
}
} while (param_1 != *piVar2);
}
return piVar2[1];
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.