L L4D2node

ListFromString

0x0044c280 · 43 bytes · __regparm3

_ZL14ListFromStringPKc

Decompiled

undefined (1 param)

/* ListFromString(char const*) */

int __regparm3 ListFromString(char *param_1)

{
  int iVar1;
  
  iVar1 = CStringRegistry::GetStringID((CStringRegistry *)&g_EventStrings,param_1);
  if (-1 < iVar1) {
    return g_EventList + iVar1 * 0xc;
  }
  return 0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)