CEnvWindShared::~CEnvWindShared
0x0044b940 · 216 bytes · __thiscall
_ZN14CEnvWindSharedD2Ev
Decompiled
undefined (1 param)
/* CEnvWindShared::~CEnvWindShared() */
void __thiscall CEnvWindShared::~CEnvWindShared(CEnvWindShared *this)
{
ushort uVar1;
int *piVar2;
*(undefined ***)this = &PTR_NetworkStateChanged_00c121d0;
uVar1 = DAT_00f79fc0;
if (*(int *)(this + 0x1f0) != 0) {
piVar2 = (int *)CSoundEnvelopeController::GetController();
(**(code **)(*piVar2 + 0x14))(piVar2,*(undefined4 *)(this + 0x1f0));
uVar1 = DAT_00f79fc0;
}
do {
if (uVar1 == 0xffff) {
LAB_0044b9d4:
CUtlLinkedList<CEnvWindShared::WindVariationEvent_t,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<CEnvWindShared::WindVariationEvent_t,unsigned_short>,unsigned_short>>
::RemoveAll((CUtlLinkedList<CEnvWindShared::WindVariationEvent_t,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<CEnvWindShared::WindVariationEvent_t,unsigned_short>,unsigned_short>>
*)(this + 0x220));
CUtlMemory<UtlLinkedListElem_t<CEnvWindShared::WindVariationEvent_t,unsigned_short>,unsigned_short>
::Purge((CUtlMemory<UtlLinkedListElem_t<CEnvWindShared::WindVariationEvent_t,unsigned_short>,unsigned_short>
*)(this + 0x220));
CUtlLinkedList<CEnvWindShared::WindAveEvent_t,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<CEnvWindShared::WindAveEvent_t,unsigned_short>,unsigned_short>>
::RemoveAll((CUtlLinkedList<CEnvWindShared::WindAveEvent_t,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<CEnvWindShared::WindAveEvent_t,unsigned_short>,unsigned_short>>
*)(this + 0x1fc));
CUtlMemory<UtlLinkedListElem_t<CEnvWindShared::WindAveEvent_t,unsigned_short>,unsigned_short>
::Purge((CUtlMemory<UtlLinkedListElem_t<CEnvWindShared::WindAveEvent_t,unsigned_short>,unsigned_short>
*)(this + 0x1fc));
CBaseEntityOutput::~CBaseEntityOutput((CBaseEntityOutput *)(this + 0x8c));
CBaseEntityOutput::~CBaseEntityOutput((CBaseEntityOutput *)(this + 0x74));
return;
}
piVar2 = (int *)(s_windControllers + (uint)uVar1 * 8);
if (this == (CEnvWindShared *)*piVar2) {
CUtlLinkedList<CEnvWindShared*,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<CEnvWindShared*,unsigned_short>,unsigned_short>>
::Unlink((CUtlLinkedList<CEnvWindShared*,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<CEnvWindShared*,unsigned_short>,unsigned_short>>
*)&s_windControllers,uVar1);
*(ushort *)(s_windControllers + 6 + (uint)uVar1 * 8) = DAT_00f79fc4;
DAT_00f79fc4 = uVar1;
goto LAB_0044b9d4;
}
uVar1 = *(ushort *)((int)piVar2 + 6);
} while( true );
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.