L L4D2node

CEnvWindShared::CEnvWindShared

0x0044b590 · 812 bytes · __thiscall

_ZN14CEnvWindSharedC1Ev

Decompiled

undefined (1 param)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CEnvWindShared::CEnvWindShared() */

void __thiscall CEnvWindShared::CEnvWindShared(CEnvWindShared *this)

{
  undefined4 *puVar1;
  int iVar2;
  ushort uVar3;
  uint uVar4;
  uint uVar5;
  int iVar6;
  bool bVar7;
  
  *(undefined ***)this = &PTR_NetworkStateChanged_00c121d0;
  *(undefined4 *)(this + 0x74) = 0;
  *(undefined4 *)(this + 0x80) = 0xffffffff;
  *(undefined4 *)(this + 0x84) = 0;
  *(undefined4 *)(this + 0x8c) = 0;
  *(undefined4 *)(this + 0x98) = 0xffffffff;
  *(undefined4 *)(this + 0x9c) = 0;
                    /* try { // try from 0044b5e4 to 0044b5f6 has its CatchHandler @ 0044b8e8 */
  CUniformRandomStream::CUniformRandomStream((CUniformRandomStream *)(this + 200));
  CUniformRandomStream::CUniformRandomStream((CUniformRandomStream *)(this + 0x15c));
  *(undefined2 *)(this + 0x208) = 0xffff;
  *(undefined2 *)(this + 0x20c) = 0xffff;
  *(undefined2 *)(this + 0x234) = 0;
  uVar3 = DAT_00f79fc4;
  uVar5 = (uint)DAT_00f79fc4;
  *(undefined2 *)(this + 0x20e) = 0;
  *(undefined2 *)(this + 0x210) = 0;
  *(undefined2 *)(this + 0x236) = 0xffff;
  *(undefined2 *)(this + 0x212) = 0xffff;
  *(undefined2 *)(this + 0x22c) = 0xffff;
  *(undefined4 *)(this + 0x1f8) = 0x41200000;
  *(undefined4 *)(this + 0x1fc) = 0;
  *(undefined4 *)(this + 0x200) = 0;
  *(undefined4 *)(this + 0x204) = 0;
  *(undefined2 *)(this + 0x20a) = 0xffff;
  *(undefined4 *)(this + 0x214) = 0;
  *(undefined4 *)(this + 500) = 0xff7fffff;
  *(undefined4 *)(this + 0x21c) = 0x41200000;
  *(undefined4 *)(this + 0x220) = 0;
  *(undefined4 *)(this + 0x224) = 0;
  *(undefined4 *)(this + 0x228) = 0;
  *(undefined2 *)(this + 0x22e) = 0xffff;
  *(undefined2 *)(this + 0x230) = 0xffff;
  *(undefined2 *)(this + 0x232) = 0;
  *(undefined4 *)(this + 0x238) = 0;
  *(undefined4 *)(this + 0x218) = 0xff7fffff;
  *(undefined4 *)(this + 0x1f0) = 0;
  if (uVar3 == 0xffff) {
    if ((int)(uint)DAT_00f79fca < DAT_00f79fb8) {
      uVar5 = DAT_00f79fca + 1;
      uVar4 = uVar5 & 0xffff;
      if (DAT_00f79fb8 <= (int)uVar4) {
        uVar5 = 0xffff;
        uVar4 = 0xffff;
      }
    }
    else {
      uVar4 = 0;
      if (DAT_00f79fb8 < 1) {
        uVar4 = 0xffff;
      }
      uVar5 = (0 < DAT_00f79fb8) - 1;
    }
    if (DAT_00f79fb8 <= (int)uVar4) {
      CUtlMemory<UtlLinkedListElem_t<CEnvWindShared*,unsigned_short>,unsigned_short>::Grow
                ((CUtlMemory<UtlLinkedListElem_t<CEnvWindShared*,unsigned_short>,unsigned_short> *)
                 &s_windControllers,1);
      _DAT_00f79fcc = s_windControllers;
      if ((int)(uint)DAT_00f79fca < DAT_00f79fb8) {
        uVar5 = DAT_00f79fca + 1;
        uVar4 = uVar5 & 0xffff;
        if (DAT_00f79fb8 <= (int)uVar4) {
          uVar5 = 0xffff;
          uVar4 = 0xffff;
        }
      }
      else {
        uVar4 = 0;
        if (DAT_00f79fb8 < 1) {
          uVar4 = 0xffff;
        }
        uVar5 = (0 < DAT_00f79fb8) - 1;
      }
      if (DAT_00f79fb8 <= (int)uVar4) {
        if (9 < CUtlLinkedList<CEnvWindShared*,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<CEnvWindShared*,unsigned_short>,unsigned_short>>
                ::AllocInternal(bool)::__executeCount) {
          _DAT_00f79fcc = s_windControllers;
          return;
        }
        CUtlLinkedList<CEnvWindShared*,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<CEnvWindShared*,unsigned_short>,unsigned_short>>
        ::AllocInternal(bool)::__executeCount =
             CUtlLinkedList<CEnvWindShared*,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<CEnvWindShared*,unsigned_short>,unsigned_short>>
             ::AllocInternal(bool)::__executeCount + 1;
        Warning("CUtlLinkedList overflow! (exhausted memory allocator)\n");
        return;
      }
    }
    uVar3 = (ushort)uVar5;
    if (uVar3 == 0xffff) {
      if (9 < CUtlLinkedList<CEnvWindShared*,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<CEnvWindShared*,unsigned_short>,unsigned_short>>
              ::AllocInternal(bool)::__executeCount) {
        return;
      }
      CUtlLinkedList<CEnvWindShared*,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<CEnvWindShared*,unsigned_short>,unsigned_short>>
      ::AllocInternal(bool)::__executeCount =
           CUtlLinkedList<CEnvWindShared*,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<CEnvWindShared*,unsigned_short>,unsigned_short>>
           ::AllocInternal(bool)::__executeCount + 1;
                    /* try { // try from 0044b88d to 0044b8c1 has its CatchHandler @ 0044b90b */
      Warning("CUtlLinkedList overflow! (exhausted index range)\n");
      return;
    }
    uVar5 = uVar5 & 0xffff;
    iVar6 = uVar5 * 8;
    _DAT_00f79fc8 = _DAT_00f79fc8 + 1;
    iVar2 = s_windControllers + iVar6;
    DAT_00f79fca = uVar3;
  }
  else {
    iVar6 = uVar5 * 8;
    iVar2 = s_windControllers + iVar6;
    DAT_00f79fc4 = *(ushort *)(iVar2 + 6);
  }
  *(ushort *)(iVar2 + 6) = uVar3;
  *(ushort *)(iVar2 + 4) = uVar3;
  CUtlLinkedList<CEnvWindShared*,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<CEnvWindShared*,unsigned_short>,unsigned_short>>
  ::Unlink((CUtlLinkedList<CEnvWindShared*,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<CEnvWindShared*,unsigned_short>,unsigned_short>>
            *)&s_windControllers,(ushort)uVar5);
  iVar2 = s_windControllers;
  puVar1 = (undefined4 *)(s_windControllers + iVar6);
  *(undefined2 *)((int)puVar1 + 6) = 0xffff;
  uVar5 = (uint)DAT_00f79fc2;
  bVar7 = DAT_00f79fc2 != 0xffff;
  *(ushort *)(puVar1 + 1) = DAT_00f79fc2;
  DAT_00f79fc2 = uVar3;
  if (bVar7) {
    *(ushort *)(iVar2 + 6 + uVar5 * 8) = uVar3;
    uVar3 = DAT_00f79fc0;
  }
  DAT_00f79fc0 = uVar3;
  _DAT_00f79fc6 = _DAT_00f79fc6 + 1;
  *puVar1 = this;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)