CBaseEntityList::~CBaseEntityList
0x0044a720 · 67 bytes · __thiscall
_ZN15CBaseEntityListD1Ev
Decompiled
undefined (1 param)
/* CBaseEntityList::~CBaseEntityList() */
void __thiscall CBaseEntityList::~CBaseEntityList(CBaseEntityList *this)
{
int iVar1;
int iVar2;
*(undefined ***)this = &PTR_OnAddEntity_00c11c68;
iVar2 = *(int *)(this + 0x10004);
while (iVar2 != 0) {
iVar1 = *(int *)(iVar2 + 0xc);
RemoveEntityAtSlot(this,iVar2 - (int)(this + 4) >> 4);
iVar2 = iVar1;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.