CBaseEntityList::AddNonNetworkableEntity
0x0044a560 · 172 bytes · __cdecl
_ZN15CBaseEntityList23AddNonNetworkableEntityEP13IHandleEntity
Decompiled
undefined (1 param)
/* CBaseEntityList::AddNonNetworkableEntity(IHandleEntity*) */
IHandleEntity * CBaseEntityList::AddNonNetworkableEntity(IHandleEntity *param_1)
{
int iVar1;
int iVar2;
int in_stack_00000008;
int in_stack_0000000c;
iVar1 = *(int *)(Elf32_Ehdr_00010000.e_ident_pad + in_stack_00000008 + 3);
if (iVar1 == 0) {
Warning("CBaseEntityList::AddNonNetworkableEntity: no free slots!\n");
*(undefined4 *)param_1 = 0xffffffff;
return param_1;
}
iVar2 = *(int *)(iVar1 + 8);
if (iVar1 == iVar2) goto LAB_0044a5a0;
if (iVar2 == 0) {
*(undefined4 *)(Elf32_Ehdr_00010000.e_ident_pad + in_stack_00000008 + 3) =
*(undefined4 *)(iVar1 + 0xc);
iVar2 = *(int *)(iVar1 + 0xc);
if (iVar2 == 0) goto LAB_0044a5f0;
LAB_0044a594:
*(undefined4 *)(iVar2 + 8) = *(undefined4 *)(iVar1 + 8);
}
else {
*(undefined4 *)(iVar2 + 0xc) = *(undefined4 *)(iVar1 + 0xc);
iVar2 = *(int *)(iVar1 + 0xc);
if (iVar2 != 0) goto LAB_0044a594;
LAB_0044a5f0:
*(undefined4 *)(Elf32_Ehdr_00010000.e_ident_pad + in_stack_00000008 + 7) =
*(undefined4 *)(iVar1 + 8);
}
*(int *)(iVar1 + 0xc) = iVar1;
*(int *)(iVar1 + 8) = iVar1;
LAB_0044a5a0:
AddEntityAtSlot(param_1,in_stack_00000008,in_stack_0000000c);
return param_1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.