L L4D2node

CBaseEntityList::CEntInfoList::IsInList

0x0044a3d0 · 14 bytes · __thiscall

_ZN15CBaseEntityList12CEntInfoList8IsInListEP8CEntInfo

Decompiled

undefined (2 params)

/* CBaseEntityList::CEntInfoList::IsInList(CEntInfo*) */

bool __thiscall CBaseEntityList::CEntInfoList::IsInList(CEntInfoList *this,CEntInfo *param_1)

{
  return *(CEntInfo **)(param_1 + 8) != param_1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)