CUtlRBTree<CUtlMap<char_const*,CDecalEmitterSystem::DecalEntry,int>::Node_t,int,CUtlMap<char_const*,CDecalEmitterSystem::DecalEntry,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,CDecalEmitterSystem::DecalEntry,int>::Node_t,int>,int>>::Insert
0x004493e0 · 562 bytes · __thiscall
_ZN10CUtlRBTreeIN7CUtlMapIPKcN19CDecalEmitterSystem10DecalEntryEiE6Node_tEiNS5_8CKeyLessE10CUtlMemoryI15UtlRBTreeNode_tIS6_iEiEE6InsertERKS6_
Decompiled
undefined (2 params)
/* CUtlRBTree<CUtlMap<char const*, CDecalEmitterSystem::DecalEntry, int>::Node_t, int, CUtlMap<char
const*, CDecalEmitterSystem::DecalEntry, int>::CKeyLess, CUtlMemory<UtlRBTreeNode_t<CUtlMap<char
const*, CDecalEmitterSystem::DecalEntry, int>::Node_t, int>, int> >::Insert(CUtlMap<char const*,
CDecalEmitterSystem::DecalEntry, int>::Node_t const&) */
int __thiscall
CUtlRBTree<CUtlMap<char_const*,CDecalEmitterSystem::DecalEntry,int>::Node_t,int,CUtlMap<char_const*,CDecalEmitterSystem::DecalEntry,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,CDecalEmitterSystem::DecalEntry,int>::Node_t,int>,int>>
::Insert(CUtlRBTree<CUtlMap<char_const*,CDecalEmitterSystem::DecalEntry,int>::Node_t,int,CUtlMap<char_const*,CDecalEmitterSystem::DecalEntry,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,CDecalEmitterSystem::DecalEntry,int>::Node_t,int>,int>>
*this,Node_t *param_1)
{
undefined4 uVar1;
bool bVar2;
char cVar3;
int iVar4;
int iVar5;
undefined4 *puVar6;
int iVar7;
int local_28;
int local_20;
iVar5 = *(int *)(this + 0x10);
if (*(int *)(this + 0x10) == -1) {
local_28 = NewNode(this);
local_20 = local_28 * 0x28;
puVar6 = (undefined4 *)(local_20 + *(int *)(this + 4));
puVar6[2] = 0xffffffff;
puVar6[1] = 0xffffffff;
*puVar6 = 0xffffffff;
puVar6[3] = 0;
}
else {
do {
iVar7 = iVar5;
iVar4 = iVar7 * 0x28;
cVar3 = (**(code **)this)(param_1,*(int *)(this + 4) + iVar4 + 0x10);
if (cVar3 == '\0') {
if ((Links(int)::s_Sentinel == '\0') &&
(iVar5 = __cxa_guard_acquire(&Links(int)::s_Sentinel), iVar5 != 0)) {
Links(int)::s_Sentinel = 0xffffffff;
DAT_00f158c8 = 0xffffffff;
DAT_00f158cc = 0xffffffff;
__cxa_guard_release(&Links(int)::s_Sentinel);
}
bVar2 = false;
iVar5 = *(int *)(*(int *)(this + 4) + 4 + iVar4);
}
else {
if ((Links(int)::s_Sentinel == '\0') &&
(iVar5 = __cxa_guard_acquire(&Links(int)::s_Sentinel), iVar5 != 0)) {
Links(int)::s_Sentinel = 0xffffffff;
DAT_00f158c8 = 0xffffffff;
DAT_00f158cc = 0xffffffff;
__cxa_guard_release(&Links(int)::s_Sentinel);
}
iVar5 = *(int *)(*(int *)(this + 4) + iVar7 * 0x28);
bVar2 = true;
}
} while (iVar5 != -1);
local_28 = NewNode(this);
local_20 = local_28 * 0x28;
puVar6 = (undefined4 *)(local_20 + *(int *)(this + 4));
puVar6[2] = iVar7;
puVar6[1] = 0xffffffff;
*puVar6 = 0xffffffff;
puVar6[3] = 0;
if (iVar7 != -1) {
if (bVar2) {
*(int *)(*(int *)(this + 4) + iVar4) = local_28;
}
else {
*(int *)(*(int *)(this + 4) + 4 + iVar4) = local_28;
}
goto LAB_004494ba;
}
}
*(int *)(this + 0x10) = local_28;
LAB_004494ba:
InsertRebalance(this,local_28);
*(int *)(this + 0x14) = *(int *)(this + 0x14) + 1;
local_20 = local_20 + *(int *)(this + 4);
if (local_20 != -0x10) {
uVar1 = *(undefined4 *)param_1;
*(undefined4 *)(local_20 + 0x14) = 0;
*(undefined4 *)(local_20 + 0x18) = 0;
*(undefined4 *)(local_20 + 0x1c) = 0;
*(undefined4 *)(local_20 + 0x20) = 0;
*(undefined4 *)(local_20 + 0x10) = uVar1;
*(undefined4 *)(local_20 + 0x24) = 0;
iVar5 = *(int *)(param_1 + 0x10);
if (0 < iVar5) {
iVar4 = 0;
iVar7 = 0;
while( true ) {
/* try { // try from 00449537 to 0044953b has its CatchHandler @ 0044962d */
CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
((CUtlVector<int,CUtlMemory<int,int>> *)(local_20 + 0x14),iVar4,
(int *)(*(int *)(param_1 + 4) + iVar7 * 4));
iVar7 = iVar7 + 1;
if (iVar7 == iVar5) break;
iVar4 = *(int *)(local_20 + 0x20);
}
}
}
return local_28;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.