CUtlRBTree<CUtlMap<char_const*,CDecalEmitterSystem::DecalEntry,int>::Node_t,int,CUtlMap<char_const*,CDecalEmitterSystem::DecalEntry,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,CDecalEmitterSystem::DecalEntry,int>::Node_t,int>,int>>::RotateRight
0x00448460 · 1237 bytes · __thiscall
_ZN10CUtlRBTreeIN7CUtlMapIPKcN19CDecalEmitterSystem10DecalEntryEiE6Node_tEiNS5_8CKeyLessE10CUtlMemoryI15UtlRBTreeNode_tIS6_iEiEE11RotateRightEi
Decompiled
undefined (2 params)
/* CUtlRBTree<CUtlMap<char const*, CDecalEmitterSystem::DecalEntry, int>::Node_t, int, CUtlMap<char
const*, CDecalEmitterSystem::DecalEntry, int>::CKeyLess, CUtlMemory<UtlRBTreeNode_t<CUtlMap<char
const*, CDecalEmitterSystem::DecalEntry, int>::Node_t, int>, int> >::RotateRight(int) */
void __thiscall
CUtlRBTree<CUtlMap<char_const*,CDecalEmitterSystem::DecalEntry,int>::Node_t,int,CUtlMap<char_const*,CDecalEmitterSystem::DecalEntry,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,CDecalEmitterSystem::DecalEntry,int>::Node_t,int>,int>>
::RotateRight(CUtlRBTree<CUtlMap<char_const*,CDecalEmitterSystem::DecalEntry,int>::Node_t,int,CUtlMap<char_const*,CDecalEmitterSystem::DecalEntry,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,CDecalEmitterSystem::DecalEntry,int>::Node_t,int>,int>>
*this,int param_1)
{
int iVar1;
int iVar2;
int iVar3;
int iVar4;
int *piVar5;
undefined4 *puVar6;
int local_24;
if (Links(int)::s_Sentinel == '\0') {
iVar1 = __cxa_guard_acquire(&Links(int)::s_Sentinel);
if (iVar1 != 0) {
Links(int)::s_Sentinel = 0xffffffff;
DAT_00f158c8 = 0xffffffff;
DAT_00f158cc = -1;
__cxa_guard_release(&Links(int)::s_Sentinel);
}
if (param_1 != -1) goto LAB_00448487;
LAB_0044865c:
local_24 = -0x28;
piVar5 = &Links(int)::s_Sentinel;
}
else {
if (param_1 == -1) goto LAB_0044865c;
LAB_00448487:
local_24 = param_1 * 0x28;
piVar5 = (int *)(*(int *)(this + 4) + local_24);
}
iVar1 = *piVar5;
if ((Links(int)::s_Sentinel == '\0') &&
(iVar4 = __cxa_guard_acquire(&Links(int)::s_Sentinel), iVar4 != 0)) {
Links(int)::s_Sentinel = 0xffffffff;
DAT_00f158c8 = 0xffffffff;
DAT_00f158cc = -1;
__cxa_guard_release(&Links(int)::s_Sentinel);
}
iVar4 = -0x28;
puVar6 = &Links(int)::s_Sentinel;
if (iVar1 != -1) {
iVar4 = iVar1 * 0x28;
puVar6 = (undefined4 *)(*(int *)(this + 4) + iVar4);
}
*(undefined4 *)(*(int *)(this + 4) + local_24) = puVar6[1];
if ((Links(int)::s_Sentinel == '\0') &&
(iVar3 = __cxa_guard_acquire(&Links(int)::s_Sentinel), iVar3 != 0)) {
Links(int)::s_Sentinel = 0xffffffff;
DAT_00f158c8 = 0xffffffff;
DAT_00f158cc = -1;
__cxa_guard_release(&Links(int)::s_Sentinel);
}
if (iVar1 == -1) {
puVar6 = &Links(int)::s_Sentinel;
}
else {
puVar6 = (undefined4 *)(*(int *)(this + 4) + iVar4);
}
if (puVar6[1] != -1) {
if ((Links(int)::s_Sentinel == '\0') &&
(iVar3 = __cxa_guard_acquire(&Links(int)::s_Sentinel), iVar3 != 0)) {
Links(int)::s_Sentinel = 0xffffffff;
DAT_00f158c8 = 0xffffffff;
DAT_00f158cc = -1;
__cxa_guard_release(&Links(int)::s_Sentinel);
}
puVar6 = &Links(int)::s_Sentinel;
if (iVar1 != -1) {
puVar6 = (undefined4 *)(*(int *)(this + 4) + iVar4);
}
*(int *)(*(int *)(this + 4) + 8 + puVar6[1] * 0x28) = param_1;
}
if (iVar1 != -1) {
if ((Links(int)::s_Sentinel == '\0') &&
(iVar3 = __cxa_guard_acquire(&Links(int)::s_Sentinel), iVar3 != 0)) {
Links(int)::s_Sentinel = 0xffffffff;
DAT_00f158c8 = 0xffffffff;
DAT_00f158cc = -1;
__cxa_guard_release(&Links(int)::s_Sentinel);
}
puVar6 = &Links(int)::s_Sentinel;
if (param_1 != -1) {
puVar6 = (undefined4 *)(*(int *)(this + 4) + local_24);
}
*(undefined4 *)(*(int *)(this + 4) + 8 + iVar4) = puVar6[2];
}
if (param_1 == *(int *)(this + 0x10)) {
*(int *)(this + 0x10) = iVar1;
goto LAB_004485bd;
}
if (Links(int)::s_Sentinel == '\0') {
iVar3 = __cxa_guard_acquire(&Links(int)::s_Sentinel);
if (iVar3 != 0) {
Links(int)::s_Sentinel = 0xffffffff;
DAT_00f158c8 = 0xffffffff;
DAT_00f158cc = -1;
__cxa_guard_release(&Links(int)::s_Sentinel);
goto LAB_00448561;
}
if (param_1 != -1) goto LAB_0044856a;
LAB_004487c0:
iVar3 = DAT_00f158cc;
if (Links(int)::s_Sentinel != '\0') goto LAB_0044857b;
LAB_004487d0:
iVar2 = __cxa_guard_acquire(&Links(int)::s_Sentinel);
if (iVar2 != 0) {
Links(int)::s_Sentinel = 0xffffffff;
DAT_00f158c8 = 0xffffffff;
DAT_00f158cc = -1;
__cxa_guard_release(&Links(int)::s_Sentinel);
goto LAB_0044857b;
}
if (iVar3 != -1) goto LAB_00448584;
LAB_00448800:
puVar6 = &Links(int)::s_Sentinel;
}
else {
LAB_00448561:
if (param_1 == -1) goto LAB_004487c0;
LAB_0044856a:
iVar3 = *(int *)(local_24 + *(int *)(this + 4) + 8);
if (Links(int)::s_Sentinel == '\0') goto LAB_004487d0;
LAB_0044857b:
if (iVar3 == -1) goto LAB_00448800;
LAB_00448584:
puVar6 = (undefined4 *)(*(int *)(this + 4) + iVar3 * 0x28);
}
if (param_1 == puVar6[1]) {
if ((Links(int)::s_Sentinel == '\0') &&
(iVar3 = __cxa_guard_acquire(&Links(int)::s_Sentinel), iVar3 != 0)) {
Links(int)::s_Sentinel = 0xffffffff;
DAT_00f158c8 = 0xffffffff;
DAT_00f158cc = -1;
__cxa_guard_release(&Links(int)::s_Sentinel);
}
puVar6 = &Links(int)::s_Sentinel;
if (param_1 != -1) {
puVar6 = (undefined4 *)(local_24 + *(int *)(this + 4));
}
*(int *)(*(int *)(this + 4) + 4 + puVar6[2] * 0x28) = iVar1;
}
else {
if ((Links(int)::s_Sentinel == '\0') &&
(iVar3 = __cxa_guard_acquire(&Links(int)::s_Sentinel), iVar3 != 0)) {
Links(int)::s_Sentinel = 0xffffffff;
DAT_00f158c8 = 0xffffffff;
DAT_00f158cc = -1;
__cxa_guard_release(&Links(int)::s_Sentinel);
}
puVar6 = &Links(int)::s_Sentinel;
if (param_1 != -1) {
puVar6 = (undefined4 *)(local_24 + *(int *)(this + 4));
}
*(int *)(*(int *)(this + 4) + puVar6[2] * 0x28) = iVar1;
}
LAB_004485bd:
*(int *)(*(int *)(this + 4) + 4 + iVar4) = param_1;
if (param_1 != -1) {
*(int *)(*(int *)(this + 4) + 8 + local_24) = iVar1;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.