CDecalEmitterSystem::~CDecalEmitterSystem
0x00447c20 · 206 bytes · __thiscall
_ZN19CDecalEmitterSystemD2Ev
Decompiled
undefined (1 param)
/* CDecalEmitterSystem::~CDecalEmitterSystem() */
void __thiscall CDecalEmitterSystem::~CDecalEmitterSystem(CDecalEmitterSystem *this)
{
*(undefined ***)this = &PTR_GetDecalIndexForName_00c11a88;
*(undefined ***)(this + 4) = &PTR_Name_00c11aac;
CUtlDict<int,int>::RemoveAll((CUtlDict<int,int> *)(this + 0x80));
CUtlRBTree<CUtlMap<char_const*,int,int>::Node_t,int,CUtlMap<char_const*,int,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,int,int>::Node_t,int>,int>>
::RemoveAll((CUtlRBTree<CUtlMap<char_const*,int,int>::Node_t,int,CUtlMap<char_const*,int,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,int,int>::Node_t,int>,int>>
*)(this + 0x80));
*(undefined4 *)(this + 0x98) = 0xffffffff;
CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,int,int>::Node_t,int>,int>::Purge
((CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,int,int>::Node_t,int>,int> *)
(this + 0x84));
*(undefined4 *)(this + 0x9c) = 0xffffffff;
CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,int,int>::Node_t,int>,int>::Purge
((CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,int,int>::Node_t,int>,int> *)
(this + 0x84));
CUtlSymbolTable::~CUtlSymbolTable((CUtlSymbolTable *)(this + 0x48));
CUtlDict<CDecalEmitterSystem::DecalEntry,int>::RemoveAll
((CUtlDict<CDecalEmitterSystem::DecalEntry,int> *)(this + 0x24));
CUtlRBTree<CUtlMap<char_const*,CDecalEmitterSystem::DecalEntry,int>::Node_t,int,CUtlMap<char_const*,CDecalEmitterSystem::DecalEntry,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,CDecalEmitterSystem::DecalEntry,int>::Node_t,int>,int>>
::RemoveAll((CUtlRBTree<CUtlMap<char_const*,CDecalEmitterSystem::DecalEntry,int>::Node_t,int,CUtlMap<char_const*,CDecalEmitterSystem::DecalEntry,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,CDecalEmitterSystem::DecalEntry,int>::Node_t,int>,int>>
*)(this + 0x24));
*(undefined4 *)(this + 0x3c) = 0xffffffff;
CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,CDecalEmitterSystem::DecalEntry,int>::Node_t,int>,int>
::Purge((CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,CDecalEmitterSystem::DecalEntry,int>::Node_t,int>,int>
*)(this + 0x28));
*(undefined4 *)(this + 0x40) = 0xffffffff;
CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,CDecalEmitterSystem::DecalEntry,int>::Node_t,int>,int>
::Purge((CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,CDecalEmitterSystem::DecalEntry,int>::Node_t,int>,int>
*)(this + 0x28));
*(undefined4 *)(this + 0x1c) = 0;
CUtlMemory<CDecalEmitterSystem::DecalListEntry,int>::Purge
((CUtlMemory<CDecalEmitterSystem::DecalListEntry,int> *)(this + 0x10));
*(undefined4 *)(this + 0x20) = *(undefined4 *)(this + 0x10);
CUtlMemory<CDecalEmitterSystem::DecalListEntry,int>::Purge
((CUtlMemory<CDecalEmitterSystem::DecalListEntry,int> *)(this + 0x10));
*(undefined ***)(this + 4) = &PTR_Name_00c08de8;
IGameSystem::~IGameSystem((IGameSystem *)(this + 4));
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.