L L4D2node

CDecalEmitterSystem::~CDecalEmitterSystem

0x00447c20 · 206 bytes · __thiscall

_ZN19CDecalEmitterSystemD2Ev

Decompiled

undefined (1 param)

/* CDecalEmitterSystem::~CDecalEmitterSystem() */

void __thiscall CDecalEmitterSystem::~CDecalEmitterSystem(CDecalEmitterSystem *this)

{
  *(undefined ***)this = &PTR_GetDecalIndexForName_00c11a88;
  *(undefined ***)(this + 4) = &PTR_Name_00c11aac;
  CUtlDict<int,int>::RemoveAll((CUtlDict<int,int> *)(this + 0x80));
  CUtlRBTree<CUtlMap<char_const*,int,int>::Node_t,int,CUtlMap<char_const*,int,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,int,int>::Node_t,int>,int>>
  ::RemoveAll((CUtlRBTree<CUtlMap<char_const*,int,int>::Node_t,int,CUtlMap<char_const*,int,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,int,int>::Node_t,int>,int>>
               *)(this + 0x80));
  *(undefined4 *)(this + 0x98) = 0xffffffff;
  CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,int,int>::Node_t,int>,int>::Purge
            ((CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,int,int>::Node_t,int>,int> *)
             (this + 0x84));
  *(undefined4 *)(this + 0x9c) = 0xffffffff;
  CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,int,int>::Node_t,int>,int>::Purge
            ((CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,int,int>::Node_t,int>,int> *)
             (this + 0x84));
  CUtlSymbolTable::~CUtlSymbolTable((CUtlSymbolTable *)(this + 0x48));
  CUtlDict<CDecalEmitterSystem::DecalEntry,int>::RemoveAll
            ((CUtlDict<CDecalEmitterSystem::DecalEntry,int> *)(this + 0x24));
  CUtlRBTree<CUtlMap<char_const*,CDecalEmitterSystem::DecalEntry,int>::Node_t,int,CUtlMap<char_const*,CDecalEmitterSystem::DecalEntry,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,CDecalEmitterSystem::DecalEntry,int>::Node_t,int>,int>>
  ::RemoveAll((CUtlRBTree<CUtlMap<char_const*,CDecalEmitterSystem::DecalEntry,int>::Node_t,int,CUtlMap<char_const*,CDecalEmitterSystem::DecalEntry,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,CDecalEmitterSystem::DecalEntry,int>::Node_t,int>,int>>
               *)(this + 0x24));
  *(undefined4 *)(this + 0x3c) = 0xffffffff;
  CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,CDecalEmitterSystem::DecalEntry,int>::Node_t,int>,int>
  ::Purge((CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,CDecalEmitterSystem::DecalEntry,int>::Node_t,int>,int>
           *)(this + 0x28));
  *(undefined4 *)(this + 0x40) = 0xffffffff;
  CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,CDecalEmitterSystem::DecalEntry,int>::Node_t,int>,int>
  ::Purge((CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,CDecalEmitterSystem::DecalEntry,int>::Node_t,int>,int>
           *)(this + 0x28));
  *(undefined4 *)(this + 0x1c) = 0;
  CUtlMemory<CDecalEmitterSystem::DecalListEntry,int>::Purge
            ((CUtlMemory<CDecalEmitterSystem::DecalListEntry,int> *)(this + 0x10));
  *(undefined4 *)(this + 0x20) = *(undefined4 *)(this + 0x10);
  CUtlMemory<CDecalEmitterSystem::DecalListEntry,int>::Purge
            ((CUtlMemory<CDecalEmitterSystem::DecalListEntry,int> *)(this + 0x10));
  *(undefined ***)(this + 4) = &PTR_Name_00c08de8;
  IGameSystem::~IGameSystem((IGameSystem *)(this + 4));
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)