L L4D2node

CDecalEmitterSystem::Init

0x004470b0 · 32 bytes · __thiscall

_ZN19CDecalEmitterSystem4InitEv

Decompiled

undefined (1 param)

/* CDecalEmitterSystem::Init() */

undefined4 __thiscall CDecalEmitterSystem::Init(CDecalEmitterSystem *this)

{
  LoadDecalsFromScript(this,"scripts/decals_subrect.txt");
  return 1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)