L L4D2node

CWeaponCSBaseGun::Spawn

0x00441fc0 · 39 bytes · __thiscall

_ZN16CWeaponCSBaseGun5SpawnEv

Decompiled

undefined (1 param)

/* CWeaponCSBaseGun::Spawn() */

void __thiscall CWeaponCSBaseGun::Spawn(CWeaponCSBaseGun *this)

{
  *(undefined4 *)(this + 0x14f4) = 0x3e4ccccd;
  this[0x14f0] = (CWeaponCSBaseGun)0x0;
  *(undefined4 *)(this + 0x17dc) = 0xbf800000;
  CTerrorWeapon::Spawn((CTerrorWeapon *)this);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)