L L4D2node

CWeaponCSBase::IsRemoveable

0x0043ede0 · 39 bytes · __thiscall

_ZN13CWeaponCSBase12IsRemoveableEv

Decompiled

undefined (1 param)

/* CWeaponCSBase::IsRemoveable() */

uint __thiscall CWeaponCSBase::IsRemoveable(CWeaponCSBase *this)

{
  uint uVar1;
  
  uVar1 = (uint)(byte)this[0x1458];
  if (this[0x1458] != (CWeaponCSBase)0x0) {
    uVar1 = CONCAT31((int3)((uint)gpGlobals >> 8),
                     *(float *)(this + 0x1500) <= *(float *)(gpGlobals + 0xc));
  }
  return uVar1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)