L L4D2node

CBaseCSGrenade::CanExtendHelpingHand

0x0043eb50 · 55 bytes · __thiscall

_ZNK14CBaseCSGrenade20CanExtendHelpingHandEv

Decompiled

undefined (1 param)

/* CBaseCSGrenade::CanExtendHelpingHand() const */

undefined4 __thiscall CBaseCSGrenade::CanExtendHelpingHand(CBaseCSGrenade *this)

{
  undefined4 uVar1;
  
  if ((((this[0x17dc] == (CBaseCSGrenade)0x0) && (this[0x17dd] == (CBaseCSGrenade)0x0)) &&
      (this[0x17e4] == (CBaseCSGrenade)0x0)) && (*(float *)(this + 0x17e0) <= 0.0)) {
    uVar1 = CTerrorWeapon::CanExtendHelpingHand();
    return uVar1;
  }
  return 0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)