CBaseCSGrenade::Reload
0x0043cd20 · 628 bytes · __thiscall
_ZN14CBaseCSGrenade6ReloadEv
Decompiled
undefined (1 param)
/* CBaseCSGrenade::Reload() */
undefined4 __thiscall CBaseCSGrenade::Reload(CBaseCSGrenade *this)
{
code *pcVar1;
CBaseEdict *pCVar2;
int iVar3;
int iVar4;
CStudioHdr *pCVar5;
CStudioHdr *pCVar6;
longdouble lVar7;
float fVar8;
if (this[0x17dc] == (CBaseCSGrenade)0x0) {
return 1;
}
if (*(float *)(gpGlobals + 0xc) < *(float *)(this + 0x13fc)) {
return 1;
}
if (*(float *)(gpGlobals + 0xc) < *(float *)(this + 0x1400)) {
return 1;
}
(**(code **)(*(int *)this + 0x3f0))(this,0xb3);
pCVar5 = *(CStudioHdr **)(this + 0x13e0);
iVar3 = *(int *)(this + 0x494);
fVar8 = *(float *)(gpGlobals + 0xc);
if (pCVar5 == (CStudioHdr *)0x0) {
iVar4 = CBaseEntity::GetModel((CBaseEntity *)this);
if (iVar4 == 0) {
pCVar5 = *(CStudioHdr **)(this + 0x13e0);
}
else {
CBaseAnimating::LockStudioHdr((CBaseAnimating *)this);
pCVar5 = *(CStudioHdr **)(this + 0x13e0);
}
if (pCVar5 != (CStudioHdr *)0x0) goto LAB_0043cd93;
pCVar6 = (CStudioHdr *)0x0;
}
else {
LAB_0043cd93:
pCVar6 = (CStudioHdr *)0x0;
if (*(int *)pCVar5 != 0) {
pCVar6 = pCVar5;
}
}
lVar7 = (longdouble)CBaseAnimating::SequenceDuration((CBaseAnimating *)this,pCVar6,iVar3);
fVar8 = (float)lVar7 + fVar8;
if (fVar8 != *(float *)(this + 0x13fc)) {
if (this[0x6c] == (CBaseCSGrenade)0x0) {
pCVar2 = *(CBaseEdict **)(this + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar3 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar3 + 2) = 0;
}
}
else {
this[0x70] = (CBaseCSGrenade)((byte)this[0x70] | 1);
}
*(float *)(this + 0x13fc) = fVar8;
}
iVar3 = *(int *)(this + 0x494);
fVar8 = *(float *)(gpGlobals + 0xc);
pCVar5 = *(CStudioHdr **)(this + 0x13e0);
if (pCVar5 == (CStudioHdr *)0x0) {
iVar4 = CBaseEntity::GetModel((CBaseEntity *)this);
if (iVar4 == 0) {
pCVar5 = *(CStudioHdr **)(this + 0x13e0);
}
else {
CBaseAnimating::LockStudioHdr((CBaseAnimating *)this);
pCVar5 = *(CStudioHdr **)(this + 0x13e0);
}
pCVar6 = (CStudioHdr *)0x0;
if (pCVar5 != (CStudioHdr *)0x0) goto LAB_0043cde9;
}
else {
LAB_0043cde9:
pCVar6 = (CStudioHdr *)0x0;
if (*(int *)pCVar5 != 0) {
pCVar6 = pCVar5;
}
}
lVar7 = (longdouble)CBaseAnimating::SequenceDuration((CBaseAnimating *)this,pCVar6,iVar3);
fVar8 = (float)lVar7 + fVar8;
if (fVar8 != *(float *)(this + 0x1400)) {
if (this[0x6c] == (CBaseCSGrenade)0x0) {
pCVar2 = *(CBaseEdict **)(this + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar3 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar3 + 2) = 0;
}
}
else {
this[0x70] = (CBaseCSGrenade)((byte)this[0x70] | 1);
}
*(float *)(this + 0x1400) = fVar8;
}
iVar3 = *(int *)(this + 0x494);
pcVar1 = *(code **)(*(int *)this + 0x404);
fVar8 = *(float *)(gpGlobals + 0xc);
pCVar5 = *(CStudioHdr **)(this + 0x13e0);
if (pCVar5 == (CStudioHdr *)0x0) {
iVar4 = CBaseEntity::GetModel((CBaseEntity *)this);
if (iVar4 == 0) {
pCVar5 = *(CStudioHdr **)(this + 0x13e0);
}
else {
CBaseAnimating::LockStudioHdr((CBaseAnimating *)this);
pCVar5 = *(CStudioHdr **)(this + 0x13e0);
}
pCVar6 = (CStudioHdr *)0x0;
if (pCVar5 == (CStudioHdr *)0x0) goto LAB_0043ce50;
}
pCVar6 = (CStudioHdr *)0x0;
if (*(int *)pCVar5 != 0) {
pCVar6 = pCVar5;
}
LAB_0043ce50:
lVar7 = (longdouble)CBaseAnimating::SequenceDuration((CBaseAnimating *)this,pCVar6,iVar3);
(*pcVar1)(this,(float)lVar7 + fVar8);
return 1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.