L L4D2node

CBaseCSGrenade::GetGrenadeThrowActivity

0x0043c730 · 42 bytes · __thiscall

_ZN14CBaseCSGrenade23GetGrenadeThrowActivityE8Activity

Decompiled

undefined (2 params)

/* CBaseCSGrenade::GetGrenadeThrowActivity(Activity) */

undefined4 __thiscall CBaseCSGrenade::GetGrenadeThrowActivity(undefined4 this,int param_2)

{
  if (param_2 == 10) {
    return 1000;
  }
  if (param_2 < 0xb) {
    if (param_2 == 6) {
      return 1000;
    }
  }
  else {
    if (param_2 == 0xc) {
      return 1000;
    }
    if (param_2 == 0x2d) {
      return 1000;
    }
  }
  return 0x3e6;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)