GetMaterialParameters
0x0043a950 · 185 bytes · __cdecl
_Z21GetMaterialParametersiRfS_
Decompiled
undefined (3 params)
/* GetMaterialParameters(int, float&, float&) */
void GetMaterialParameters(int param_1,float *param_2,float *param_3)
{
switch(param_1) {
case 0x43:
*param_2 = 0.4;
*param_3 = 0.25;
return;
case 0x44:
case 0x4d:
*param_2 = 0.5;
*param_3 = 0.3;
return;
default:
*param_2 = 1.0;
*param_3 = 0.5;
return;
case 0x47:
*param_2 = 1.0;
*param_3 = 0.99;
return;
case 0x50:
*param_2 = 0.4;
*param_3 = 0.45;
return;
case 0x54:
*param_2 = 0.65;
*param_3 = 0.3;
return;
case 0x56:
*param_2 = 0.5;
*param_3 = 0.45;
return;
case 0x57:
*param_2 = 1.0;
*param_3 = 0.6;
return;
}
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.