L L4D2node

CCSPlayer::GetBulletTypeParameters

0x0043a930 · 22 bytes · __thiscall

_ZN9CCSPlayer23GetBulletTypeParametersEiRfS0_

Decompiled

undefined (4 params)

/* CCSPlayer::GetBulletTypeParameters(int, float&, float&) */

void __thiscall
CCSPlayer::GetBulletTypeParameters(CCSPlayer *this,int param_1,float *param_2,float *param_3)

{
  *param_2 = 0.0;
  *param_3 = 0.0;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)