L L4D2node

CCSGameRules::GetBlackMarketPreviousPriceForWeapon

0x00439200 · 56 bytes · __thiscall

_ZN12CCSGameRules36GetBlackMarketPreviousPriceForWeaponEi

Decompiled

undefined (2 params)

/* CCSGameRules::GetBlackMarketPreviousPriceForWeapon(int) */

int __thiscall CCSGameRules::GetBlackMarketPreviousPriceForWeapon(CCSGameRules *this,int param_1)

{
  int iVar1;
  
  iVar1 = *(int *)(this + 0x2e4);
  if (iVar1 == 0) {
    GetBlackMarketPriceList(this);
    iVar1 = *(int *)(this + 0x2e4);
    if (iVar1 == 0) {
      return 0;
    }
  }
  return (int)*(short *)(iVar1 + 2 + param_1 * 2);
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)