CCSGameRules::GetStartMoney
0x004390c0 · 66 bytes · __thiscall
_ZN12CCSGameRules13GetStartMoneyEv
Decompiled
undefined (1 param)
/* CCSGameRules::GetStartMoney() */
long __thiscall CCSGameRules::GetStartMoney(CCSGameRules *this)
{
char *__nptr;
long lVar1;
if (this[0x253] == (CCSGameRules)0x0) {
return *(long *)(mp_startmoney._28_4_ + 0x30);
}
__nptr = (char *)ConVar::GetDefault((ConVar *)mp_startmoney);
lVar1 = strtol(__nptr,(char **)0x0,10);
return lVar1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.