L L4D2node

CCSGameRules::GetStartMoney

0x004390c0 · 66 bytes · __thiscall

_ZN12CCSGameRules13GetStartMoneyEv

Decompiled

undefined (1 param)

/* CCSGameRules::GetStartMoney() */

long __thiscall CCSGameRules::GetStartMoney(CCSGameRules *this)

{
  char *__nptr;
  long lVar1;
  
  if (this[0x253] == (CCSGameRules)0x0) {
    return *(long *)(mp_startmoney._28_4_ + 0x30);
  }
  __nptr = (char *)ConVar::GetDefault((ConVar *)mp_startmoney);
  lVar1 = strtol(__nptr,(char **)0x0,10);
  return lVar1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)