L L4D2node

CCSGameRules::IsBuyTimeElapsed

0x00438cc0 · 65 bytes · __thiscall

_ZN12CCSGameRules16IsBuyTimeElapsedEv

Decompiled

undefined (1 param)

/* CCSGameRules::IsBuyTimeElapsed() */

bool __thiscall CCSGameRules::IsBuyTimeElapsed(CCSGameRules *this)

{
  float fVar1;
  float fVar2;
  longdouble extraout_ST0;
  
  fVar1 = *(float *)(gpGlobals + 0xc);
  fVar2 = *(float *)(this + 0x244);
  (**(code **)(*(int *)this + 0x28c))(this);
  return (float)extraout_ST0 < fVar1 - fVar2;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)