CCSGameRules::TerminateRound
0x00438910 · 602 bytes · __thiscall
_ZN12CCSGameRules14TerminateRoundEfi
Decompiled
undefined (3 params)
/* CCSGameRules::TerminateRound(float, int) */
void __thiscall CCSGameRules::TerminateRound(CCSGameRules *this,float param_1,int param_2)
{
int iVar1;
int *piVar2;
undefined4 uVar3;
longdouble lVar4;
char *local_24;
switch(param_2) {
default:
DevMsg("TerminateRound: unknown round end ID %i\n",param_2);
local_24 = "UNKNOWN";
uVar3 = 0;
break;
case 1:
local_24 = "#Target_Bombed";
uVar3 = 2;
break;
case 2:
local_24 = "#VIP_Escaped";
uVar3 = 3;
break;
case 3:
local_24 = "#VIP_Assassinated";
uVar3 = 2;
break;
case 4:
local_24 = "#Terrorists_Escaped";
uVar3 = 2;
break;
case 5:
local_24 = "#CTs_PreventEscape";
uVar3 = 3;
break;
case 6:
local_24 = "#Escaping_Terrorists_Neutralized";
uVar3 = 3;
break;
case 7:
local_24 = "#Bomb_Defused";
uVar3 = 3;
break;
case 8:
local_24 = "#CTs_Win";
uVar3 = 3;
break;
case 9:
local_24 = "#Terrorists_Win";
uVar3 = 2;
break;
case 10:
local_24 = "#Round_Draw";
uVar3 = 1;
break;
case 0xb:
local_24 = "#All_Hostages_Rescued";
uVar3 = 3;
break;
case 0xc:
local_24 = "#Target_Saved";
uVar3 = 3;
break;
case 0xd:
local_24 = "#Hostages_Not_Rescued";
uVar3 = 2;
break;
case 0xe:
local_24 = "#Terrorists_Not_Escaped";
uVar3 = 3;
break;
case 0xf:
local_24 = "#VIP_Not_Escaped";
uVar3 = 2;
break;
case 0x10:
local_24 = "#Game_Commencing";
uVar3 = 1;
}
iVar1 = gpGlobals;
*(undefined4 *)(this + 600) = uVar3;
piVar2 = gameeventmanager;
*(float *)(this + 0x268) = param_1 + *(float *)(iVar1 + 0xc);
piVar2 = (int *)(**(code **)(*piVar2 + 0x1c))(piVar2,"round_end",0,0);
if (piVar2 != (int *)0x0) {
(**(code **)(*piVar2 + 0x30))(piVar2,"winner",uVar3);
(**(code **)(*piVar2 + 0x30))(piVar2,"reason",param_2);
(**(code **)(*piVar2 + 0x3c))(piVar2,"message",local_24);
(**(code **)(*piVar2 + 0x30))(piVar2,"priority",6);
(**(code **)(*gameeventmanager + 0x20))(gameeventmanager,piVar2,0);
}
lVar4 = (longdouble)GetMapRemainingTime(this);
if ((float)lVar4 != 0.0) {
return;
}
UTIL_LogPrintf("World triggered \"Intermission_Time_Limit\"\n");
/* WARNING: Could not recover jumptable at 0x00438bde. Too many branches */
/* WARNING: Treating indirect jump as call */
(**(code **)(*(int *)this + 0x248))();
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.