CCSGameRules::UploadGameStats
0x004384b0 · 880 bytes · __thiscall
_ZN12CCSGameRules15UploadGameStatsEv
Decompiled
undefined (1 param)
/* CCSGameRules::UploadGameStats() */
void __thiscall CCSGameRules::UploadGameStats(CCSGameRules *this)
{
undefined4 uVar1;
char cVar2;
char *pcVar3;
undefined1 *puVar4;
short sVar5;
int iVar6;
undefined4 *puVar7;
undefined4 *puVar8;
int in_GS_OFFSET;
byte bVar9;
char local_120 [8];
undefined1 local_118;
char local_117 [32];
undefined1 local_f7;
undefined1 local_f6;
undefined1 local_f5;
undefined1 local_f4;
undefined2 local_f2;
undefined4 local_f0;
short local_ec;
undefined4 local_ea;
undefined4 local_e6;
undefined4 local_e2;
undefined4 local_de;
undefined4 local_da;
undefined4 local_d6;
undefined4 local_d2;
undefined4 local_ce;
undefined4 local_ca;
undefined4 local_c6;
undefined4 local_c2;
undefined4 local_be;
undefined4 local_ba;
undefined4 local_b6;
undefined4 local_b2;
undefined4 local_ae;
undefined4 local_aa;
undefined4 local_a6;
undefined4 local_a2 [28];
undefined2 local_32;
undefined2 local_30;
undefined2 local_2e;
undefined2 local_2c;
undefined2 local_2a;
undefined2 local_28;
undefined2 local_26;
undefined2 local_24;
int local_20;
bVar9 = 0;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
g_flGameStatsUpdateTime = g_flGameStatsUpdateTime - *(float *)(gpGlobals + 0xc);
if (((g_flGameStatsUpdateTime <= 0.0) && (this[0x253] != (CCSGameRules)0x0)) &&
(this[0x254] == (CCSGameRules)0x0)) {
cVar2 = DataHasChanged();
if (cVar2 != '\0') {
pcVar3 = local_120;
for (iVar6 = 0x40; iVar6 != 0; iVar6 = iVar6 + -1) {
pcVar3[0] = '\0';
pcVar3[1] = '\0';
pcVar3[2] = '\0';
pcVar3[3] = '\0';
pcVar3 = pcVar3 + (uint)bVar9 * -8 + 4;
}
local_118 = 3;
V_strncpy(local_120,"cstrike",8);
pcVar3 = "";
if (*(char **)(gpGlobals + 0x3c) != (char *)0x0) {
pcVar3 = *(char **)(gpGlobals + 0x3c);
}
V_strncpy(local_117,pcVar3,0x20);
iVar6 = (**(code **)(*cvar + 0x30))(cvar,"hostip");
if (iVar6 != 0) {
uVar1 = *(undefined4 *)(*(int *)(iVar6 + 0x1c) + 0x30);
local_f4 = (undefined1)uVar1;
local_f7 = (undefined1)((uint)uVar1 >> 0x18);
local_f6 = (undefined1)((uint)uVar1 >> 0x10);
local_f5 = (undefined1)((uint)uVar1 >> 8);
}
iVar6 = (**(code **)(*cvar + 0x30))(cvar,"hostip");
if (iVar6 != 0) {
local_f2 = (undefined2)*(undefined4 *)(*(int *)(iVar6 + 0x1c) + 0x30);
}
local_f0 = 0;
sVar5 = (short)(int)(*(float *)(gpGlobals + 0xc) * 0.016666668);
iVar6 = 0x1c;
local_ec = 0;
if (-1 < sVar5) {
local_ec = sVar5;
}
local_ea = g_iTerroristVictories;
local_e6 = DAT_00fc45c4;
local_e2 = DAT_00fc45c8;
local_de = DAT_00fc45cc;
local_da = DAT_00fc45d0;
local_d6 = DAT_00fc45d4;
local_d2 = DAT_00fc45d8;
local_ce = DAT_00fc45dc;
local_ca = DAT_00fc45e0;
local_c6 = g_iCounterTVictories;
local_c2 = DAT_00fc4584;
local_be = DAT_00fc4588;
local_ba = DAT_00fc458c;
local_b6 = DAT_00fc4590;
local_b2 = DAT_00fc4594;
local_ae = DAT_00fc4598;
local_aa = DAT_00fc459c;
local_a6 = DAT_00fc45a0;
puVar7 = &g_iWeaponPurchases;
puVar8 = local_a2;
for (; iVar6 != 0; iVar6 = iVar6 + -1) {
*puVar8 = *puVar7;
puVar7 = puVar7 + (uint)bVar9 * -2 + 1;
puVar8 = puVar8 + (uint)bVar9 * -2 + 1;
}
local_32 = g_iAutoBuyPurchases;
local_30 = g_iReBuyPurchases;
local_2e = g_iAutoBuyM4A1Purchases;
local_2c = g_iAutoBuyAK47Purchases;
local_2a = g_iAutoBuyFamasPurchases;
local_28 = g_iAutoBuyGalilPurchases;
local_26 = g_iAutoBuyVestHelmPurchases;
local_24 = g_iAutoBuyVestPurchases;
if (gamestatsuploader != (undefined4 *)0x0) {
puVar4 = &DAT_00d539c2;
if (*(undefined1 **)(gpGlobals + 0x3c) != (undefined1 *)0x0) {
puVar4 = *(undefined1 **)(gpGlobals + 0x3c);
}
(**(code **)*gamestatsuploader)(gamestatsuploader,puVar4,3,0x100,local_120);
}
puVar7 = &g_iWeaponPurchases;
for (iVar6 = 0x1c; iVar6 != 0; iVar6 = iVar6 + -1) {
*puVar7 = 0;
puVar7 = puVar7 + (uint)bVar9 * -2 + 1;
}
g_iAutoBuyAK47Purchases = 0;
g_iAutoBuyFamasPurchases = 0;
puVar7 = &g_iTerroristVictories;
for (iVar6 = 9; iVar6 != 0; iVar6 = iVar6 + -1) {
*puVar7 = 0;
puVar7 = puVar7 + (uint)bVar9 * -2 + 1;
}
g_iReBuyPurchases = 0;
puVar7 = &g_iCounterTVictories;
for (iVar6 = 9; iVar6 != 0; iVar6 = iVar6 + -1) {
*puVar7 = 0;
puVar7 = puVar7 + (uint)bVar9 * -2 + 1;
}
g_iAutoBuyPurchases = 0;
g_iAutoBuyVestHelmPurchases = 0;
g_iAutoBuyM4A1Purchases = 0;
g_iAutoBuyGalilPurchases = 0;
g_iAutoBuyVestPurchases = 0;
}
g_flGameStatsUpdateTime = 79200.0;
}
if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
return;
}
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.