L L4D2node

CCSGameRules::CheckMapConditions

0x00438270 · 362 bytes · __thiscall

_ZN12CCSGameRules18CheckMapConditionsEv

Decompiled

undefined (1 param)

/* CCSGameRules::CheckMapConditions() */

void __thiscall CCSGameRules::CheckMapConditions(CCSGameRules *this)

{
  int iVar1;
  
  iVar1 = CGlobalEntityList::FindEntityByClassname
                    ((CGlobalEntityList *)gEntList,(CBaseEntity *)0x0,"func_bomb_target");
  if (iVar1 == 0) {
    iVar1 = CGlobalEntityList::FindEntityByClassname
                      ((CGlobalEntityList *)gEntList,(CBaseEntity *)0x0,"info_bomb_target");
    if (iVar1 == 0) {
      if (this[0x250] != (CCSGameRules)0x0) {
        CGameRulesProxy::NotifyNetworkStateChanged();
        this[0x250] = (CCSGameRules)0x0;
      }
    }
    else if (this[0x250] != (CCSGameRules)0x1) {
      CGameRulesProxy::NotifyNetworkStateChanged();
      this[0x250] = (CCSGameRules)0x1;
    }
    this[0x2d2] = (CCSGameRules)0x0;
  }
  else {
    if (this[0x250] != (CCSGameRules)0x1) {
      CGameRulesProxy::NotifyNetworkStateChanged();
      this[0x250] = (CCSGameRules)0x1;
    }
    this[0x2d2] = (CCSGameRules)0x1;
  }
  iVar1 = CGlobalEntityList::FindEntityByClassname
                    ((CGlobalEntityList *)gEntList,(CBaseEntity *)0x0,"func_buyzone");
  this[0x29e] = (CCSGameRules)(iVar1 != 0);
  iVar1 = CGlobalEntityList::FindEntityByClassname
                    ((CGlobalEntityList *)gEntList,(CBaseEntity *)0x0,"func_hostage_rescue");
  if (iVar1 == 0) {
    if (this[0x251] != (CCSGameRules)0x0) {
      CGameRulesProxy::NotifyNetworkStateChanged();
      this[0x251] = (CCSGameRules)0x0;
    }
  }
  else if (this[0x251] != (CCSGameRules)0x1) {
    CGameRulesProxy::NotifyNetworkStateChanged();
    this[0x251] = (CCSGameRules)0x1;
  }
  iVar1 = CGlobalEntityList::FindEntityByClassname
                    ((CGlobalEntityList *)gEntList,(CBaseEntity *)0x0,"func_escapezone");
  this[0x2b8] = (CCSGameRules)(iVar1 != 0);
  iVar1 = CGlobalEntityList::FindEntityByClassname
                    ((CGlobalEntityList *)gEntList,(CBaseEntity *)0x0,"func_vip_safetyzone");
  *(uint *)(this + 0x2c4) = ~-(uint)(iVar1 == 0) + 2;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)