CCSGameRules::BombRoundEndCheck
0x00437e30 · 224 bytes · __thiscall
_ZN12CCSGameRules17BombRoundEndCheckEb
Decompiled
undefined (2 params)
/* CCSGameRules::BombRoundEndCheck(bool) */
CCSGameRules __thiscall CCSGameRules::BombRoundEndCheck(CCSGameRules *this,bool param_1)
{
CCSGameRules CVar1;
CCSGameRules CVar2;
if ((this[0x2d0] == (CCSGameRules)0x0) || (CVar2 = this[0x250], CVar2 == (CCSGameRules)0x0)) {
CVar2 = (CCSGameRules)0x0;
if ((this[0x2d1] != (CCSGameRules)0x0) &&
(CVar1 = this[0x250], CVar2 = (CCSGameRules)0x0, CVar1 != (CCSGameRules)0x0)) {
*(int *)(this + 0x284) = *(int *)(this + 0x284) + 0xcb2;
*(int *)(this + 0x280) = *(int *)(this + 0x280) + 800;
if (!param_1) {
*(short *)(this + 0x288) = *(short *)(this + 0x288) + 1;
UpdateTeamScores(this);
}
(**(code **)(*(int *)this + 0x2a4))(this,0x40a00000,7);
return CVar1;
}
}
else {
*(int *)(this + 0x280) = *(int *)(this + 0x280) + 0xdac;
if (!param_1) {
*(short *)(this + 0x28a) = *(short *)(this + 0x28a) + 1;
UpdateTeamScores(this);
}
(**(code **)(*(int *)this + 0x2a4))(this,0x40a00000,1);
}
return CVar2;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.