CCSGameRules::RadiusDamage
0x00437230 · 66 bytes · __thiscall
_ZN12CCSGameRules12RadiusDamageERK15CTakeDamageInfoRK6VectorfiP11CBaseEntity
Decompiled
undefined (6 params)
/* CCSGameRules::RadiusDamage(CTakeDamageInfo const&, Vector const&, float, int, CBaseEntity*) */
void __thiscall
CCSGameRules::RadiusDamage
(CCSGameRules *this,CTakeDamageInfo *param_1,Vector *param_2,float param_3,int param_4,
CBaseEntity *param_5)
{
RadiusDamage(this,param_1,param_2,param_3,param_4,false,param_5);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.