L L4D2node

CCSGameRules::RadiusDamage

0x00437230 · 66 bytes · __thiscall

_ZN12CCSGameRules12RadiusDamageERK15CTakeDamageInfoRK6VectorfiP11CBaseEntity

Decompiled

undefined (6 params)

/* CCSGameRules::RadiusDamage(CTakeDamageInfo const&, Vector const&, float, int, CBaseEntity*) */

void __thiscall
CCSGameRules::RadiusDamage
          (CCSGameRules *this,CTakeDamageInfo *param_1,Vector *param_2,float param_3,int param_4,
          CBaseEntity *param_5)

{
  RadiusDamage(this,param_1,param_2,param_3,param_4,false,param_5);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)