L L4D2node

CCSGameRules::GetChatPrefix

0x00434850 · 190 bytes · __thiscall

_ZN12CCSGameRules13GetChatPrefixEbP11CBasePlayer

Decompiled

undefined (3 params)

/* CCSGameRules::GetChatPrefix(bool, CBasePlayer*) */

char * __thiscall CCSGameRules::GetChatPrefix(CCSGameRules *this,bool param_1,CBasePlayer *param_2)

{
  char *pcVar1;
  int iVar2;
  
  if (param_2 == (CBasePlayer *)0x0) {
    return "";
  }
  if (param_1) {
    iVar2 = CBaseEntity::GetTeamNumber((CBaseEntity *)param_2);
    if (iVar2 == 3) {
      pcVar1 = "(Infected)";
      if (param_2[0x104] != (CBasePlayer)0x0) {
        pcVar1 = "*DEAD*(Infected)";
      }
      return pcVar1;
    }
    iVar2 = CBaseEntity::GetTeamNumber((CBaseEntity *)param_2);
    if (iVar2 == 2) {
      pcVar1 = "(Survivor)";
      if (param_2[0x104] != (CBasePlayer)0x0) {
        pcVar1 = "*DEAD*(Survivor)";
      }
    }
    else {
      iVar2 = CBaseEntity::GetTeamNumber((CBaseEntity *)param_2);
      pcVar1 = (char *)0x0;
      if (iVar2 == 1) {
        pcVar1 = "(Spectator)";
      }
    }
  }
  else {
    pcVar1 = "";
    if (param_2[0x104] != (CBasePlayer)0x0) {
      iVar2 = CBaseEntity::GetTeamNumber((CBaseEntity *)param_2);
      pcVar1 = "*DEAD*";
      if (iVar2 == 1) {
        pcVar1 = "*SPEC*";
      }
      return pcVar1;
    }
  }
  return pcVar1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)