CCSGameRules::GetChatPrefix
0x00434850 · 190 bytes · __thiscall
_ZN12CCSGameRules13GetChatPrefixEbP11CBasePlayer
Decompiled
undefined (3 params)
/* CCSGameRules::GetChatPrefix(bool, CBasePlayer*) */
char * __thiscall CCSGameRules::GetChatPrefix(CCSGameRules *this,bool param_1,CBasePlayer *param_2)
{
char *pcVar1;
int iVar2;
if (param_2 == (CBasePlayer *)0x0) {
return "";
}
if (param_1) {
iVar2 = CBaseEntity::GetTeamNumber((CBaseEntity *)param_2);
if (iVar2 == 3) {
pcVar1 = "(Infected)";
if (param_2[0x104] != (CBasePlayer)0x0) {
pcVar1 = "*DEAD*(Infected)";
}
return pcVar1;
}
iVar2 = CBaseEntity::GetTeamNumber((CBaseEntity *)param_2);
if (iVar2 == 2) {
pcVar1 = "(Survivor)";
if (param_2[0x104] != (CBasePlayer)0x0) {
pcVar1 = "*DEAD*(Survivor)";
}
}
else {
iVar2 = CBaseEntity::GetTeamNumber((CBaseEntity *)param_2);
pcVar1 = (char *)0x0;
if (iVar2 == 1) {
pcVar1 = "(Spectator)";
}
}
}
else {
pcVar1 = "";
if (param_2[0x104] != (CBasePlayer)0x0) {
iVar2 = CBaseEntity::GetTeamNumber((CBaseEntity *)param_2);
pcVar1 = "*DEAD*";
if (iVar2 == 1) {
pcVar1 = "*SPEC*";
}
return pcVar1;
}
}
return pcVar1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.