CCSGameRules::CheckMaxRounds
0x004346f0 · 72 bytes · __thiscall
_ZN12CCSGameRules14CheckMaxRoundsEv
Decompiled
undefined (1 param)
/* CCSGameRules::CheckMaxRounds() */
undefined4 __thiscall CCSGameRules::CheckMaxRounds(CCSGameRules *this)
{
if ((*(int *)(mp_maxrounds._28_4_ + 0x30) != 0) &&
(*(int *)(mp_maxrounds._28_4_ + 0x30) <= *(int *)(this + 0x25c))) {
UTIL_LogPrintf("World triggered \"Intermission_Round_Limit\"\n");
(**(code **)(*(int *)this + 0x248))(this);
return 1;
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.