CCSGameRules::CheckGameOver
0x004346a0 · 61 bytes · __thiscall
_ZN12CCSGameRules13CheckGameOverEv
Decompiled
undefined (1 param)
/* CCSGameRules::CheckGameOver() */
undefined4 __thiscall CCSGameRules::CheckGameOver(CCSGameRules *this)
{
undefined4 uVar1;
uVar1 = 0;
if ((g_fGameOver != '\0') &&
(uVar1 = 1,
*(float *)(this + 0x20) <= *(float *)(gpGlobals + 0xc) &&
*(float *)(gpGlobals + 0xc) != *(float *)(this + 0x20))) {
(**(code **)(*(int *)this + 0x244))(this);
return 1;
}
return uVar1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.