CCSGameRules::GetChatFormat
0x00432e70 · 286 bytes · __thiscall
_ZN12CCSGameRules13GetChatFormatEbP11CBasePlayer
Decompiled
undefined (3 params)
/* CCSGameRules::GetChatFormat(bool, CBasePlayer*) */
char * __thiscall CCSGameRules::GetChatFormat(CCSGameRules *this,bool param_1,CBasePlayer *param_2)
{
int iVar1;
char *pcVar2;
if (param_2 != (CBasePlayer *)0x0) {
if (!param_1) {
if (param_2[0x104] == (CBasePlayer)0x0) {
return "Cstrike_Chat_All";
}
iVar1 = CBaseEntity::GetTeamNumber((CBaseEntity *)param_2);
pcVar2 = "Cstrike_Chat_AllDead";
if (iVar1 == 1) {
pcVar2 = "Cstrike_Chat_AllSpec";
}
return pcVar2;
}
iVar1 = CBaseEntity::GetTeamNumber((CBaseEntity *)param_2);
if (iVar1 == 3) {
if (param_2[0x104] != (CBasePlayer)0x0) {
return "Cstrike_Chat_CT_Dead";
}
pcVar2 = (char *)(**(code **)(*(int *)this + 0x1ec))(this,1,param_2);
if (pcVar2 == (char *)0x0) {
return "Cstrike_Chat_CT";
}
if (*pcVar2 == '\0') {
return "Cstrike_Chat_CT";
}
return "Cstrike_Chat_CT_Loc";
}
iVar1 = CBaseEntity::GetTeamNumber((CBaseEntity *)param_2);
if (iVar1 == 2) {
if (param_2[0x104] != (CBasePlayer)0x0) {
return "Cstrike_Chat_T_Dead";
}
pcVar2 = (char *)(**(code **)(*(int *)this + 0x1ec))(this,1,param_2);
if (pcVar2 == (char *)0x0) {
return "Cstrike_Chat_T";
}
if (*pcVar2 == '\0') {
return "Cstrike_Chat_T";
}
return "Cstrike_Chat_T_Loc";
}
iVar1 = CBaseEntity::GetTeamNumber((CBaseEntity *)param_2);
if (iVar1 == 1) {
return "Cstrike_Chat_Spec";
}
}
return (char *)0x0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.