L L4D2node

CCSGameRules::AIClassText

0x00432b90 · 25 bytes · __thiscall

_ZN12CCSGameRules11AIClassTextEi

Decompiled

undefined (2 params)

/* CCSGameRules::AIClassText(int) */

char * __thiscall CCSGameRules::AIClassText(CCSGameRules *this,int param_1)

{
  char *pcVar1;
  
  pcVar1 = "MISSING CLASS in ClassifyText()";
  if ((uint)param_1 < 5) {
    pcVar1 = *(char **)(CSWTCH_795 + param_1 * 4);
  }
  return pcVar1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)