CCSGameMovement::ReduceTimers
0x00432440 · 242 bytes · __thiscall
_ZN15CCSGameMovement12ReduceTimersEv
Decompiled
undefined (1 param)
/* CCSGameMovement::ReduceTimers() */
void __thiscall CCSGameMovement::ReduceTimers(CCSGameMovement *this)
{
float fVar1;
int iVar2;
CBaseEdict *pCVar3;
int iVar4;
float fVar5;
iVar2 = *(int *)(this + 0x7e0);
if ((iVar2 != 0) && (fVar1 = *(float *)(&DAT_00002848 + iVar2), 0.0 < fVar1)) {
fVar5 = fVar1 - *(float *)(gpGlobals + 0x10) * 1000.0;
if (fVar1 != fVar5) {
if (*(char *)(iVar2 + 0x6c) == '\0') {
pCVar3 = *(CBaseEdict **)(iVar2 + 0x30);
if (pCVar3 != (CBaseEdict *)0x0) {
*(uint *)pCVar3 = *(uint *)pCVar3 | 0x101;
iVar4 = CBaseEdict::GetChangeAccessor(pCVar3);
*(undefined2 *)(iVar4 + 2) = 0;
}
}
else {
*(byte *)(iVar2 + 0x70) = *(byte *)(iVar2 + 0x70) | 1;
}
*(float *)(&DAT_00002848 + iVar2) = fVar5;
iVar2 = *(int *)(this + 0x7e0);
fVar1 = *(float *)(&DAT_00002848 + iVar2);
}
if (fVar1 < 0.0) {
if (*(char *)(iVar2 + 0x6c) == '\0') {
pCVar3 = *(CBaseEdict **)(iVar2 + 0x30);
if (pCVar3 != (CBaseEdict *)0x0) {
*(uint *)pCVar3 = *(uint *)pCVar3 | 0x101;
iVar4 = CBaseEdict::GetChangeAccessor(pCVar3);
*(undefined2 *)(iVar4 + 2) = 0;
}
}
else {
*(byte *)(iVar2 + 0x70) = *(byte *)(iVar2 + 0x70) | 1;
}
*(undefined4 *)(&DAT_00002848 + iVar2) = 0;
}
}
CGameMovement::ReduceTimers((CGameMovement *)this);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.