L L4D2node

BotSIN

0x0042e560 · 68 bytes · __cdecl

_Z6BotSINf

Decompiled

undefined (1 param)

/* BotSIN(float) */

longdouble BotSIN(float param_1)

{
  longdouble lVar1;
  
  lVar1 = (longdouble)AngleNormalizePositive(param_1 - 90.0);
  return (longdouble)(float)(&cosTable)[(int)((float)lVar1 * 0.7083334)];
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)