L L4D2node

InitBotTrig

0x0042e4c0 · 83 bytes · unknown

_Z11InitBotTrigv

Decompiled

undefined (0 params)

/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* InitBotTrig() */

void InitBotTrig(void)

{
  int iVar1;
  float fVar2;
  
  iVar1 = 0;
  fVar2 = 1.0;
  while( true ) {
    (&cosTable)[iVar1] = fVar2;
    iVar1 = iVar1 + 1;
    if (iVar1 == 0x100) break;
    fVar2 = cosf((float)iVar1 * 0.024639942);
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)