UpdateDirtySpatialPartitionEntities
0x0042c010 · 98 bytes · unknown
_Z35UpdateDirtySpatialPartitionEntitiesv
Decompiled
undefined (0 params)
/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* UpdateDirtySpatialPartitionEntities() */
void UpdateDirtySpatialPartitionEntities(void)
{
int *piVar1;
CDirtySpatialPartitionEntityList::OnPreQuery
((CDirtySpatialPartitionEntityList *)s_DirtyKDTree,0x13);
if (s_DirtyKDTree._48_4_ == 0) {
piVar1 = (int *)___tls_get_addr();
piVar1 = (int *)(s_DirtyKDTree + (*piVar1 + 0xc) * 4 + 4);
*piVar1 = *piVar1 + -1;
if (*piVar1 == 0) {
CThreadSpinRWLock::UnlockRead();
return;
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.