CCollisionProperty::SetCollisionBounds
0x0042b510 · 353 bytes · __thiscall
_ZN18CCollisionProperty18SetCollisionBoundsERK6VectorS2_
Decompiled
undefined (3 params)
/* CCollisionProperty::SetCollisionBounds(Vector const&, Vector const&) */
void __thiscall
CCollisionProperty::SetCollisionBounds(CCollisionProperty *this,Vector *param_1,Vector *param_2)
{
float fVar1;
float fVar2;
float fVar3;
if (*(float *)param_1 == *(float *)(this + 8)) {
if ((*(float *)(param_1 + 4) == *(float *)(this + 0xc)) &&
(*(float *)(param_1 + 8) == *(float *)(this + 0x10))) {
if ((*(float *)(this + 0x14) == *(float *)param_2) &&
((*(float *)(param_2 + 4) == *(float *)(this + 0x18) &&
(*(float *)(param_2 + 8) == *(float *)(this + 0x1c))))) {
return;
}
}
if ((*(float *)(param_1 + 4) != *(float *)(this + 0xc)) ||
(*(float *)(param_1 + 8) != *(float *)(this + 0x10))) goto LAB_0042b53a;
fVar1 = *(float *)param_2;
if (fVar1 == *(float *)(this + 0x14)) goto LAB_0042b570;
}
else {
LAB_0042b53a:
(**(code **)(*(int *)this + 0x50))(this,this + 8);
*(undefined4 *)(this + 8) = *(undefined4 *)param_1;
*(undefined4 *)(this + 0xc) = *(undefined4 *)(param_1 + 4);
*(undefined4 *)(this + 0x10) = *(undefined4 *)(param_1 + 8);
fVar1 = *(float *)param_2;
if (fVar1 == *(float *)(this + 0x14)) {
LAB_0042b570:
fVar3 = *(float *)(param_2 + 4);
if ((fVar3 == *(float *)(this + 0x18)) &&
(fVar2 = *(float *)(param_2 + 8), fVar2 == *(float *)(this + 0x1c))) goto LAB_0042b5ca;
}
}
(**(code **)(*(int *)this + 0x50))(this,this + 0x14);
*(undefined4 *)(this + 0x14) = *(undefined4 *)param_2;
*(undefined4 *)(this + 0x18) = *(undefined4 *)(param_2 + 4);
*(undefined4 *)(this + 0x1c) = *(undefined4 *)(param_2 + 8);
fVar1 = *(float *)param_2;
fVar3 = *(float *)(param_2 + 4);
fVar2 = *(float *)(param_2 + 8);
LAB_0042b5ca:
*(float *)(this + 0x24) =
SQRT((fVar1 - *(float *)param_1) * (fVar1 - *(float *)param_1) +
(fVar3 - *(float *)(param_1 + 4)) * (fVar3 - *(float *)(param_1 + 4)) +
(fVar2 - *(float *)(param_1 + 8)) * (fVar2 - *(float *)(param_1 + 8))) * 0.5;
MarkSurroundingBoundsDirty(this);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.