L L4D2node

CCollisionProperty::ComputeSupportMap

0x0042a830 · 299 bytes · __thiscall

_ZNK18CCollisionProperty17ComputeSupportMapERK6Vector

Decompiled

undefined (2 params)

/* CCollisionProperty::ComputeSupportMap(Vector const&) const */

longdouble __thiscall
CCollisionProperty::ComputeSupportMap(CCollisionProperty *this,Vector *param_1)

{
  float *pfVar1;
  matrix3x4_t *pmVar2;
  float fVar3;
  float fVar4;
  float fVar5;
  float local_18;
  float local_14;
  float local_10;
  
  if (((((byte)this[0x20] & 0x40) == 0) && (((byte)this[0x22] & 0xfd) != 0)) &&
     ((pfVar1 = (float *)(**(code **)(*(int *)this + 0x24))(this), vec3_angle != *pfVar1 ||
      ((DAT_01053d40 != pfVar1[1] || (DAT_01053d44 != pfVar1[2])))))) {
    pmVar2 = (matrix3x4_t *)(**(code **)(*(int *)this + 0x28))(this);
    VectorIRotate((float *)param_1,pmVar2,&local_18);
  }
  else {
    local_18 = *(float *)param_1;
    local_14 = *(float *)(param_1 + 4);
    local_10 = *(float *)(param_1 + 8);
  }
  pfVar1 = (float *)(**(code **)(*(int *)this + 0x20))(this);
  if (local_18 < 0.0) {
    fVar5 = *(float *)(this + 8);
  }
  else {
    fVar5 = *(float *)(this + 0x14);
  }
  if (local_14 < 0.0) {
    fVar3 = *(float *)(this + 0xc);
  }
  else {
    fVar3 = *(float *)(this + 0x18);
  }
  if (local_10 < 0.0) {
    fVar4 = *(float *)(this + 0x10);
  }
  else {
    fVar4 = *(float *)(this + 0x1c);
  }
  return (longdouble)
         (local_10 * fVar4 +
         fVar3 * local_14 +
         fVar5 * local_18 +
         *(float *)(param_1 + 4) * pfVar1[1] + *(float *)param_1 * *pfVar1 +
         *(float *)(param_1 + 8) * pfVar1[2]);
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)