CCollisionProperty::BoundingRadius2D
0x00429cf0 · 73 bytes · __thiscall
_ZNK18CCollisionProperty16BoundingRadius2DEv
Decompiled
undefined (1 param)
/* CCollisionProperty::BoundingRadius2D() const */
longdouble __thiscall CCollisionProperty::BoundingRadius2D(CCollisionProperty *this)
{
return (longdouble)
(SQRT((*(float *)(this + 0x18) - *(float *)(this + 0xc)) *
(*(float *)(this + 0x18) - *(float *)(this + 0xc)) +
(*(float *)(this + 0x14) - *(float *)(this + 8)) *
(*(float *)(this + 0x14) - *(float *)(this + 8))) * 0.5);
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.