CDirtySpatialPartitionEntityList::OnPostQuery
0x00429120 · 73 bytes · __thiscall
_ZN32CDirtySpatialPartitionEntityList11OnPostQueryEi
Decompiled
undefined (2 params)
/* CDirtySpatialPartitionEntityList::OnPostQuery(int) */
void __thiscall
CDirtySpatialPartitionEntityList::OnPostQuery(CDirtySpatialPartitionEntityList *this,int param_1)
{
CDirtySpatialPartitionEntityList *pCVar1;
int *piVar2;
if (((param_1 & 0x13U) != 0) && (*(int *)(this + 0x30) == 0)) {
piVar2 = (int *)___tls_get_addr();
pCVar1 = this + *piVar2 * 4 + 0x34;
*(int *)pCVar1 = *(int *)pCVar1 + -1;
if (*(int *)pCVar1 == 0) {
CThreadSpinRWLock::UnlockRead();
return;
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.