CCollisionProperty::GetRootParentToWorldTransform
0x00428f30 · 55 bytes · __thiscall
_ZNK18CCollisionProperty29GetRootParentToWorldTransformEv
Decompiled
undefined (1 param)
/* CCollisionProperty::GetRootParentToWorldTransform() const */
undefined4 __thiscall CCollisionProperty::GetRootParentToWorldTransform(CCollisionProperty *this)
{
int iVar1;
undefined4 uVar2;
if (((byte)this[0x21] & 1) != 0) {
iVar1 = CBaseEntity::GetRootMoveParent(*(CBaseEntity **)(this + 4));
if (iVar1 != 0) {
/* WARNING: Could not recover jumptable at 0x00428f61. Too many branches */
/* WARNING: Treating indirect jump as call */
uVar2 = (**(code **)(*(int *)(iVar1 + 0x194) + 0x28))();
return uVar2;
}
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.