CBeam::SplineInit
0x00427950 · 538 bytes · __thiscall
_ZN5CBeam10SplineInitEiPP11CBaseEntityPi
Decompiled
undefined (4 params)
/* CBeam::SplineInit(int, CBaseEntity**, int*) */
void __thiscall CBeam::SplineInit(CBeam *this,int param_1,CBaseEntity **param_2,int *param_3)
{
CBaseEdict *pCVar1;
CBaseEntity *pCVar2;
int iVar3;
undefined4 *puVar4;
int iVar5;
CBeam *__s1;
undefined4 local_20 [4];
if (param_1 < 2) {
Msg("ERROR: Min of 2 ents required for spline beam.\n");
}
else if (10 < param_1) {
Msg("ERROR: Max of %i ents allowed for spline beam.\n",10);
}
if (*(int *)(this + 0x458) != 4) {
if (this[0x6c] == (CBeam)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar3 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar3 + 2) = 0;
}
}
else {
this[0x70] = (CBeam)((byte)this[0x70] | 1);
}
*(undefined4 *)(this + 0x458) = 4;
}
if (0 < param_1) {
iVar3 = 0;
__s1 = this + 0x488;
do {
while( true ) {
local_20[0] = 0xffffffff;
pCVar2 = param_2[iVar3];
if (pCVar2 != (CBaseEntity *)0x0) {
puVar4 = (undefined4 *)(**(code **)(*(int *)pCVar2 + 0xc))(pCVar2);
local_20[0] = *puVar4;
}
iVar5 = memcmp(__s1 + -0x28,local_20,4);
if (iVar5 != 0) {
if (this[0x6c] == (CBeam)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar5 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar5 + 2) = 0;
}
}
else {
this[0x70] = (CBeam)((byte)this[0x70] | 1);
}
*(undefined4 *)(__s1 + -0x28) = local_20[0];
}
iVar5 = memcmp(__s1,param_3,4);
if (iVar5 != 0) break;
iVar3 = iVar3 + 1;
param_3 = param_3 + 1;
__s1 = __s1 + 4;
if (iVar3 == param_1) goto LAB_00427ace;
}
if (this[0x6c] == (CBeam)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar5 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar5 + 2) = 0;
}
}
else {
this[0x70] = (CBeam)((byte)this[0x70] | 1);
}
iVar3 = iVar3 + 1;
iVar5 = *param_3;
param_3 = param_3 + 1;
*(int *)__s1 = iVar5;
__s1 = __s1 + 4;
} while (iVar3 != param_1);
}
LAB_00427ace:
if (*(int *)(this + 0x450) != param_1) {
if (this[0x6c] == (CBeam)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar3 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar3 + 2) = 0;
}
}
else {
this[0x70] = (CBeam)((byte)this[0x70] | 1);
}
*(int *)(this + 0x450) = param_1;
}
RelinkBeam(this);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.