CBeam::EntsInit
0x004275b0 · 427 bytes · __thiscall
_ZN5CBeam8EntsInitEP11CBaseEntityS1_
Decompiled
undefined (3 params)
/* CBeam::EntsInit(CBaseEntity*, CBaseEntity*) */
void __thiscall CBeam::EntsInit(CBeam *this,CBaseEntity *param_1,CBaseEntity *param_2)
{
CBaseEdict *pCVar1;
int iVar2;
int iVar3;
undefined4 local_24;
undefined4 local_20 [4];
if (*(int *)(this + 0x458) != 2) {
if (this[0x6c] == (CBeam)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
}
}
else {
this[0x70] = (CBeam)((byte)this[0x70] | 1);
}
*(undefined4 *)(this + 0x458) = 2;
}
if (*(int *)(this + 0x450) != 2) {
if (this[0x6c] == (CBeam)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
}
}
else {
this[0x70] = (CBeam)((byte)this[0x70] | 1);
}
*(undefined4 *)(this + 0x450) = 2;
}
SetStartEntity(this,param_1);
SetEndEntity(this,param_2);
local_24 = 0;
iVar2 = memcmp(this + 0x488,&local_24,4);
if (iVar2 != 0) {
if (this[0x6c] == (CBeam)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
}
*(undefined4 *)(this + 0x488) = 0;
}
else {
this[0x70] = (CBeam)((byte)this[0x70] | 1);
*(undefined4 *)(this + 0x488) = 0;
}
}
local_20[0] = 0;
iVar2 = *(int *)(this + 0x450) + -1;
iVar3 = memcmp(this + 0x488 + iVar2 * 4,local_20,4);
if (iVar3 == 0) {
RelinkBeam(this);
return;
}
if (this[0x6c] == (CBeam)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar3 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar3 + 2) = 0;
}
*(undefined4 *)(this + iVar2 * 4 + 0x488) = 0;
}
else {
this[0x70] = (CBeam)((byte)this[0x70] | 1);
*(undefined4 *)(this + iVar2 * 4 + 0x488) = 0;
}
RelinkBeam(this);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.