L L4D2node

CBeam::BeamInit

0x00426350 · 1567 bytes · __thiscall

_ZN5CBeam8BeamInitEPKcf

Decompiled

undefined (3 params)

/* CBeam::BeamInit(char const*, float) */

void __thiscall CBeam::BeamInit(CBeam *this,char *param_1,float param_2)

{
  float fVar1;
  CBaseEdict *pCVar2;
  int iVar3;
  int iVar4;
  undefined4 uVar5;
  char *pcVar6;
  code *pcVar7;
  CBeam *__s1;
  CBeam *pCVar8;
  undefined4 local_20 [4];
  
  if (this[0x124] != (CBeam)0xff) {
    if (this[0x6c] == (CBeam)0x0) {
      pCVar2 = *(CBaseEdict **)(this + 0x30);
      if (pCVar2 != (CBaseEdict *)0x0) {
        *(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
        iVar3 = CBaseEdict::GetChangeAccessor(pCVar2);
        *(undefined2 *)(iVar3 + 2) = 0;
      }
    }
    else {
      this[0x70] = (CBeam)((byte)this[0x70] | 1);
    }
    this[0x124] = (CBeam)0xff;
  }
  if (this[0x125] != (CBeam)0xff) {
    if (this[0x6c] == (CBeam)0x0) {
      pCVar2 = *(CBaseEdict **)(this + 0x30);
      if (pCVar2 != (CBaseEdict *)0x0) {
        *(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
        iVar3 = CBaseEdict::GetChangeAccessor(pCVar2);
        *(undefined2 *)(iVar3 + 2) = 0;
      }
    }
    else {
      this[0x70] = (CBeam)((byte)this[0x70] | 1);
    }
    this[0x125] = (CBeam)0xff;
  }
  if (this[0x126] != (CBeam)0xff) {
    if (this[0x6c] == (CBeam)0x0) {
      pCVar2 = *(CBaseEdict **)(this + 0x30);
      if (pCVar2 != (CBaseEdict *)0x0) {
        *(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
        iVar3 = CBaseEdict::GetChangeAccessor(pCVar2);
        *(undefined2 *)(iVar3 + 2) = 0;
      }
    }
    else {
      this[0x70] = (CBeam)((byte)this[0x70] | 1);
    }
    this[0x126] = (CBeam)0xff;
  }
  if (this[0x127] != (CBeam)0xff) {
    if (this[0x6c] == (CBeam)0x0) {
      pCVar2 = *(CBaseEdict **)(this + 0x30);
      if (pCVar2 != (CBaseEdict *)0x0) {
        *(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
        iVar3 = CBaseEdict::GetChangeAccessor(pCVar2);
        *(undefined2 *)(iVar3 + 2) = 0;
      }
    }
    else {
      this[0x70] = (CBeam)((byte)this[0x70] | 1);
    }
    this[0x127] = (CBeam)0xff;
  }
  if (*(float *)(this + 0x4c0) == 0.0) {
    fVar1 = *(float *)(this + 0x4c4);
  }
  else {
    if (this[0x6c] == (CBeam)0x0) {
      pCVar2 = *(CBaseEdict **)(this + 0x30);
      if (pCVar2 != (CBaseEdict *)0x0) {
        *(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
        iVar3 = CBaseEdict::GetChangeAccessor(pCVar2);
        *(undefined2 *)(iVar3 + 2) = 0;
      }
    }
    else {
      this[0x70] = (CBeam)((byte)this[0x70] | 1);
    }
    *(undefined4 *)(this + 0x4c0) = 0;
    fVar1 = *(float *)(this + 0x4c4);
  }
  if (fVar1 == 0.0) {
    fVar1 = *(float *)(this + 0x4c8);
  }
  else {
    if (this[0x6c] == (CBeam)0x0) {
      pCVar2 = *(CBaseEdict **)(this + 0x30);
      if (pCVar2 != (CBaseEdict *)0x0) {
        *(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
        iVar3 = CBaseEdict::GetChangeAccessor(pCVar2);
        *(undefined2 *)(iVar3 + 2) = 0;
      }
    }
    else {
      this[0x70] = (CBeam)((byte)this[0x70] | 1);
    }
    *(undefined4 *)(this + 0x4c4) = 0;
    fVar1 = *(float *)(this + 0x4c8);
  }
  if (fVar1 != 0.0) {
    if (this[0x6c] == (CBeam)0x0) {
      pCVar2 = *(CBaseEdict **)(this + 0x30);
      if (pCVar2 != (CBaseEdict *)0x0) {
        *(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
        iVar3 = CBaseEdict::GetChangeAccessor(pCVar2);
        *(undefined2 *)(iVar3 + 2) = 0;
      }
    }
    else {
      this[0x70] = (CBeam)((byte)this[0x70] | 1);
    }
    *(undefined4 *)(this + 0x4c8) = 0;
  }
  if ((param_1 == (char *)0x0) || (*param_1 == '\0')) {
    *(undefined4 *)(this + 0x260) = 0;
    CBaseEntity::DispatchUpdateTransmitState((CBaseEntity *)this);
    pcVar7 = *(code **)(*soundemitterbase + 0x88);
    pcVar6 = "";
  }
  else {
    *(char **)(this + 0x260) = param_1;
    CBaseEntity::DispatchUpdateTransmitState((CBaseEntity *)this);
    pcVar7 = *(code **)(*soundemitterbase + 0x88);
    pcVar6 = param_1;
  }
  iVar3 = (*pcVar7)(soundemitterbase,pcVar6);
  if (iVar3 != *(int *)(this + 0xf4)) {
    if (this[0x6c] == (CBeam)0x0) {
      pCVar2 = *(CBaseEdict **)(this + 0x30);
      if (pCVar2 != (CBaseEdict *)0x0) {
        *(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
        iVar4 = CBaseEdict::GetChangeAccessor(pCVar2);
        *(undefined2 *)(iVar4 + 2) = 0;
      }
    }
    else {
      this[0x70] = (CBeam)((byte)this[0x70] | 1);
    }
    *(int *)(this + 0xf4) = iVar3;
  }
  if (this[0x121] != (CBeam)0x2) {
    if (this[0x6c] == (CBeam)0x0) {
      pCVar2 = *(CBaseEdict **)(this + 0x30);
      if (pCVar2 != (CBaseEdict *)0x0) {
        *(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
        iVar3 = CBaseEdict::GetChangeAccessor(pCVar2);
        *(undefined2 *)(iVar3 + 2) = 0;
      }
    }
    else {
      this[0x70] = (CBeam)((byte)this[0x70] | 1);
    }
    this[0x121] = (CBeam)0x2;
  }
  uVar5 = CBaseEntity::PrecacheModel(param_1);
  (**(code **)(*(int *)this + 0x24))(this,uVar5);
  if (102.3 <= param_2) {
    param_2 = 102.3;
  }
  if (param_2 != *(float *)(this + 0x4b0)) {
    if (this[0x6c] == (CBeam)0x0) {
      pCVar2 = *(CBaseEdict **)(this + 0x30);
      if (pCVar2 != (CBaseEdict *)0x0) {
        *(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
        iVar3 = CBaseEdict::GetChangeAccessor(pCVar2);
        *(undefined2 *)(iVar3 + 2) = 0;
      }
    }
    else {
      this[0x70] = (CBeam)((byte)this[0x70] | 1);
    }
    *(float *)(this + 0x4b0) = param_2;
  }
  if (param_2 != *(float *)(this + 0x4b4)) {
    if (this[0x6c] == (CBeam)0x0) {
      pCVar2 = *(CBaseEdict **)(this + 0x30);
      if (pCVar2 != (CBaseEdict *)0x0) {
        *(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
        iVar3 = CBaseEdict::GetChangeAccessor(pCVar2);
        *(undefined2 *)(iVar3 + 2) = 0;
      }
    }
    else {
      this[0x70] = (CBeam)((byte)this[0x70] | 1);
    }
    *(float *)(this + 0x4b4) = param_2;
  }
  if (*(float *)(this + 0x4b8) != 0.0) {
    if (this[0x6c] == (CBeam)0x0) {
      pCVar2 = *(CBaseEdict **)(this + 0x30);
      if (pCVar2 != (CBaseEdict *)0x0) {
        *(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
        iVar3 = CBaseEdict::GetChangeAccessor(pCVar2);
        *(undefined2 *)(iVar3 + 2) = 0;
      }
    }
    else {
      this[0x70] = (CBeam)((byte)this[0x70] | 1);
    }
    *(undefined4 *)(this + 0x4b8) = 0;
  }
  __s1 = this + 0x460;
  do {
    while( true ) {
      local_20[0] = 0xffffffff;
      iVar3 = memcmp(__s1,local_20,4);
      if (iVar3 != 0) {
        if (this[0x6c] == (CBeam)0x0) {
          pCVar2 = *(CBaseEdict **)(this + 0x30);
          if (pCVar2 != (CBaseEdict *)0x0) {
            *(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
            iVar3 = CBaseEdict::GetChangeAccessor(pCVar2);
            *(undefined2 *)(iVar3 + 2) = 0;
          }
        }
        else {
          this[0x70] = (CBeam)((byte)this[0x70] | 1);
        }
        *(undefined4 *)__s1 = local_20[0];
      }
      local_20[0] = 0;
      iVar3 = memcmp(__s1 + 0x28,local_20,4);
      if (iVar3 != 0) break;
      __s1 = __s1 + 4;
      if (__s1 == this + 0x488) goto LAB_00426643;
    }
    if (this[0x6c] == (CBeam)0x0) {
      pCVar2 = *(CBaseEdict **)(this + 0x30);
      if (pCVar2 != (CBaseEdict *)0x0) {
        *(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
        iVar3 = CBaseEdict::GetChangeAccessor(pCVar2);
        *(undefined2 *)(iVar3 + 2) = 0;
      }
    }
    else {
      this[0x70] = (CBeam)((byte)this[0x70] | 1);
    }
    pCVar8 = __s1 + 4;
    *(undefined4 *)(__s1 + 0x28) = 0;
    __s1 = pCVar8;
  } while (pCVar8 != this + 0x488);
LAB_00426643:
  if (*(int *)(this + 0x454) != 0) {
    if (this[0x6c] == (CBeam)0x0) {
      pCVar2 = *(CBaseEdict **)(this + 0x30);
      if (pCVar2 != (CBaseEdict *)0x0) {
        *(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
        iVar3 = CBaseEdict::GetChangeAccessor(pCVar2);
        *(undefined2 *)(iVar3 + 2) = 0;
      }
    }
    else {
      this[0x70] = (CBeam)((byte)this[0x70] | 1);
    }
    *(undefined4 *)(this + 0x454) = 0;
  }
  if (*(float *)(this + 0x4bc) != 10.0) {
    if (this[0x6c] == (CBeam)0x0) {
      pCVar2 = *(CBaseEdict **)(this + 0x30);
      if (pCVar2 != (CBaseEdict *)0x0) {
        *(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
        iVar3 = CBaseEdict::GetChangeAccessor(pCVar2);
        *(undefined2 *)(iVar3 + 2) = 0;
      }
    }
    else {
      this[0x70] = (CBeam)((byte)this[0x70] | 1);
    }
    *(undefined4 *)(this + 0x4bc) = 0x41200000;
  }
  if (*(int *)(this + 0x458) != 0) {
    if (this[0x6c] == (CBeam)0x0) {
      pCVar2 = *(CBaseEdict **)(this + 0x30);
      if (pCVar2 != (CBaseEdict *)0x0) {
        *(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
        iVar3 = CBaseEdict::GetChangeAccessor(pCVar2);
        *(undefined2 *)(iVar3 + 2) = 0;
      }
    }
    else {
      this[0x70] = (CBeam)((byte)this[0x70] | 1);
    }
    *(undefined4 *)(this + 0x458) = 0;
  }
  if (*(int *)(this + 0x45c) == 0) {
    return;
  }
  if (this[0x6c] == (CBeam)0x0) {
    pCVar2 = *(CBaseEdict **)(this + 0x30);
    if (pCVar2 != (CBaseEdict *)0x0) {
      *(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
      iVar3 = CBaseEdict::GetChangeAccessor(pCVar2);
      *(undefined2 *)(iVar3 + 2) = 0;
    }
    *(undefined4 *)(this + 0x45c) = 0;
  }
  else {
    this[0x70] = (CBeam)((byte)this[0x70] | 1);
    *(undefined4 *)(this + 0x45c) = 0;
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)