IsStaticPointEntity
0x00425a90 · 195 bytes · __cdecl
_Z19IsStaticPointEntityP11CBaseEntity
Decompiled
undefined (1 param)
/* IsStaticPointEntity(CBaseEntity*) */
undefined4 IsStaticPointEntity(CBaseEntity *param_1)
{
uint uVar1;
char cVar2;
int iVar3;
undefined *puVar4;
uVar1 = *(uint *)(param_1 + 0x188);
if ((((uVar1 == 0xffffffff) ||
(puVar4 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar4 == (undefined *)0xfffffffc)) ||
(*(uint *)(puVar4 + 8) != uVar1 >> 0xc)) || (*(int *)(puVar4 + 4) == 0)) {
iVar3 = (**(code **)(*(int *)param_1 + 0x1c))(param_1);
if (iVar3 == 0) {
return 1;
}
if ((((*(char **)(param_1 + 0x7c) == "info_target") ||
(cVar2 = CBaseEntity::ClassMatchesComplex(param_1,"info_target"), cVar2 != '\0')) ||
((*(char **)(param_1 + 0x7c) == "info_landmark" ||
((cVar2 = CBaseEntity::ClassMatchesComplex(param_1,"info_landmark"), cVar2 != '\0' ||
(*(char **)(param_1 + 0x7c) == "path_corner")))))) ||
(cVar2 = CBaseEntity::ClassMatchesComplex(param_1,"path_corner"), cVar2 != '\0')) {
return 1;
}
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.