CBasePlayerAnimState::CBasePlayerAnimState
0x0041e6c0 · 353 bytes · __thiscall
_ZN20CBasePlayerAnimStateC1Ev
Decompiled
undefined (1 param)
/* CBasePlayerAnimState::CBasePlayerAnimState() */
void __thiscall CBasePlayerAnimState::CBasePlayerAnimState(CBasePlayerAnimState *this)
{
*(undefined ***)this = &PTR_Release_00c0b764;
*(undefined ***)(this + 0x24) = &PTR_NetworkStateChanged_00c0b6e0;
*(undefined4 *)(this + 0x28) = 0;
*(undefined4 *)(this + 0x2c) = 0xbf800000;
*(undefined4 *)(this + 0x38) = 0xffffffff;
*(undefined4 *)(this + 0x3c) = 0xffffffff;
*(undefined4 *)(this + 0x40) = 0xffffffff;
*(undefined4 *)(this + 0x44) = 0xffffffff;
*(undefined4 *)(this + 0x48) = 0xffffffff;
*(undefined4 *)(this + 0x4c) = 0xffffffff;
*(undefined4 *)(this + 0x50) = 0xffffffff;
*(undefined4 *)(this + 0xcc) = 0;
*(undefined4 *)(this + 0xd0) = 0;
*(undefined4 *)(this + 0xd4) = 0;
*(undefined4 *)(this + 0xd8) = 0;
*(undefined4 *)(this + 0xdc) = 0;
*(undefined4 *)(this + 0xe0) = 0;
*(undefined4 *)(this + 0xe4) = 0;
*(undefined4 *)(this + 0xe8) = 0;
*(undefined4 *)(this + 0xec) = 0;
*(undefined4 *)(this + 0xf0) = 0;
*(undefined4 *)(this + 0x1c) = 0;
*(undefined4 *)(this + 0x20) = 0;
this[0x58] = (CBasePlayerAnimState)0x0;
*(undefined4 *)(this + 0x5c) = 0;
*(undefined4 *)(this + 0x90) = 0;
*(undefined4 *)(this + 0xa8) = 0;
*(undefined4 *)(this + 0xa4) = 0;
*(undefined4 *)(this + 0x30) = 0;
this[0x34] = (CBasePlayerAnimState)0x0;
*(undefined4 *)(this + 0x54) = 0;
*(undefined4 *)(this + 0x60) = 0;
*(undefined4 *)(this + 100) = 0;
*(undefined4 *)(this + 0x6c) = 0;
*(undefined4 *)(this + 0x70) = 0;
*(undefined4 *)(this + 0x74) = 0;
*(undefined4 *)(this + 0x78) = 0;
*(undefined4 *)(this + 0x7c) = 0;
*(undefined4 *)(this + 0x98) = 0xffffffff;
*(undefined4 *)(this + 0x9c) = 0xffffffff;
*(undefined4 *)(this + 0x80) = 0;
*(undefined4 *)(this + 0x84) = 0;
*(undefined4 *)(this + 0x88) = 0;
*(undefined4 *)(this + 0x14) = 0;
*(undefined4 *)(this + 0x18) = 0;
*(undefined4 *)(this + 0xa0) = 1;
*(undefined4 *)(this + 0x94) = 0;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.