L L4D2node

CBasePlayerAnimState::GetRenderAngles

0x0041d950 · 15 bytes · __thiscall

_ZTv0_n28_N20CBasePlayerAnimState15GetRenderAnglesEv

Decompiled

undefined (1 param)

/* virtual thunk to CBasePlayerAnimState::GetRenderAngles() */

void __thiscall CBasePlayerAnimState::GetRenderAngles(CBasePlayerAnimState *this)

{
  GetRenderAngles(this + *(int *)(*(int *)this + -0x1c));
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)